mkxp/shader
Jonas Kulla 3c0a530eba Sprite: Add special case shader for translucent effect
Translucent sprites (opacity < 255) are very common,
so using a custom shader instead of the full blown effect one
helps a lot, especially on mobile.
2014-12-31 18:52:19 +01:00
..
bitmapBlit.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
blur.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
blurH.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
blurV.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
common.h Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
flashMap.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
hue.frag Fixed hue shader turning pure white pixel to pure black on some GPUs. 2014-12-31 16:02:10 +01:00
plane.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
simple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simple.vert Remove unneeded shader uniform 2013-09-28 15:41:09 +02:00
simpleAlpha.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
simpleAlphaUni.frag Sprite: Add special case shader for translucent effect 2014-12-31 18:52:19 +01:00
simpleColor.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
simpleColor.vert Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
simpleMatrix.vert Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
sprite.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
sprite.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
tilemap.vert Tilemap: Use vertex shader based autotile animation strategy 2014-07-06 19:44:19 +02:00
tilemapvx.vert Implement RGSS2 Tilemap class (TilemapVX) 2014-08-15 15:20:32 +02:00
trans.frag Shader: Refine preprocessing on GLES platform 2014-12-31 18:52:19 +01:00
transSimple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00