248 lines
7.4 KiB
JavaScript
248 lines
7.4 KiB
JavaScript
// Canvas used for image generation
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var generationCanvas = document.createElement('canvas')
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window.fileAsyncCache = {};
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window.getMappingKey = function(file) {
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return file.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")
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}
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window.loadFileAsync = function(fullPath, bitmap, callback) {
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// noop
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callback = callback || (() => {});
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// Get mapping key
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const mappingKey = getMappingKey(fullPath);
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const mappingValue = mapping[mappingKey];
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// Check if already loaded
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if (window.fileAsyncCache.hasOwnProperty(mappingKey)) return callback();
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// Show spinner
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if (!bitmap && window.setBusy) window.setBusy();
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// Check if this is a folder
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if (!mappingValue || mappingValue.endsWith("h=")) {
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console.error("Skipping loading", fullPath, mappingValue);
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return callback();
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}
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// Get target URL
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const iurl = "gameasync/" + mappingValue;
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// Get path and filename
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const path = "/game/" + mappingValue.substring(0, mappingValue.lastIndexOf("/"));
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const filename = mappingValue.substring(mappingValue.lastIndexOf("/") + 1).split("?")[0];
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// Main loading function
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const load = (cb1) => {
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getLazyAsset(iurl, filename, (data) => {
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FS.createPreloadedFile(path, filename, new Uint8Array(data), true, true, function() {
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window.fileAsyncCache[mappingKey] = 1;
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if (!bitmap && window.setNotBusy) window.setNotBusy();
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if (window.fileLoadedAsync) window.fileLoadedAsync(fullPath);
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callback();
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if (cb1) cb1();
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}, console.error, false, false, () => {
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try { FS.unlink(path + "/" + filename); } catch (err) {}
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});
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});
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}
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// Show progress if doing it synchronously only
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if (bitmap && bitmapSizeMapping[mappingKey]) {
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// Get image
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const sm = bitmapSizeMapping[mappingKey];
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generationCanvas.width = sm[0];
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generationCanvas.height = sm[1];
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// Draw
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var img = new Image;
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img.onload = function(){
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const ctx = generationCanvas.getContext('2d');
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ctx.drawImage(img, 0, 0, sm[0], sm[1]);
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// Create dummy from data uri
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FS.createPreloadedFile(path, filename, generationCanvas.toDataURL(), true, true, function() {
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// Return control to C++
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callback(); callback = () => {};
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// Lazy load and refresh
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load(() => {
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const reloadBitmap = Module.cwrap('reloadBitmap', 'number', ['number'])
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reloadBitmap(bitmap);
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});
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}, console.error, false, false, () => {
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try { FS.unlink(path + "/" + filename); } catch (err) {}
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});
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};
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img.src = sm[2];
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} else {
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if (bitmap) {
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console.warn('No sizemap for image', mappingKey);
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}
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load();
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}
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}
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window.saveFile = function(filename, localOnly) {
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const fpath = '/game/' + filename;
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if (!FS.analyzePath(fpath).exists) return;
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const buf = FS.readFile(fpath);
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localforage.setItem(namespace + filename, buf);
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localforage.getItem(namespace, function(err, res) {
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if (err || !res) res = {};
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res[filename] = { t: Number(FS.stat(fpath).mtime) };
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localforage.setItem(namespace, res);
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});
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if (!localOnly) {
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(window.saveCloudFile || (()=>{}))(filename, buf);
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}
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};
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var loadFiles = function() {
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localforage.getItem(namespace, function(err, folder) {
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if (err || !folder) return;
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console.log('Locally stored savefiles:', folder);
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Object.keys(folder).forEach((key) => {
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const meta = folder[key];
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localforage.getItem(namespace + key, (err, res) => {
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if (err || !res) return;
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// Don't overwrite existing files
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const fpath = '/game/' + key;
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if (FS.analyzePath(fpath).exists) return;
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FS.writeFile(fpath, res);
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if (Number.isInteger(meta.t)) {
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FS.utime(fpath, meta.t, meta.t);
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}
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});
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});
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}, console.error);
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(window.loadCloudFiles || (()=>{}))();
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}
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var createDummies = function() {
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// Base directory
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FS.mkdir('/game');
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// Create dummy objects
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for (var i = 0; i < mappingArray.length; i++) {
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// Get filename
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const file = mappingArray[i][1];
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const filename = '/game/' + file.split("?")[0];
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// Check if folder
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if (file.endsWith('h=')) {
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FS.mkdir(filename);
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} else {
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FS.writeFile(filename, '1');
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}
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}
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};
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window.setBusy = function() {
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document.getElementById('spinner').style.opacity = "0.5";
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};
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window.setNotBusy = function() {
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document.getElementById('spinner').style.opacity = "0";
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};
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window.onerror = function() {
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console.error("An error occured!")
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};
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function preloadList(jsonArray) {
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jsonArray.forEach((file) => {
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const mappingKey = getMappingKey(file);
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const mappingValue = mapping[mappingKey];
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if (!mappingValue || window.fileAsyncCache[mappingKey]) return;
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// Get path and filename
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const path = "/game/" + mappingValue.substring(0, mappingValue.lastIndexOf("/"));
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const filename = mappingValue.substring(mappingValue.lastIndexOf("/") + 1).split("?")[0];
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// Preload the asset
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FS.createPreloadedFile(path, filename, "gameasync/" + mappingValue, true, true, function() {
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window.fileAsyncCache[mappingKey] = 1;
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}, console.error, false, false, () => {
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try { FS.unlink(path + "/" + filename); } catch (err) {}
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});
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});
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}
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window.fileLoadedAsync = function(file) {
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document.title = wTitle;
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if (!(/.*Map.*rxdata/i.test(file))) return;
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fetch('preload/' + file + '.json')
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.then(function(response) {
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return response.json();
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})
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.then(function(jsonResponse) {
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setTimeout(() => {
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preloadList(jsonResponse);
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}, 200);
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});
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};
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var hideTimer = 0;
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function getLazyAsset(url, filename, callback) {
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const xhr = new XMLHttpRequest();
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xhr.responseType = "arraybuffer";
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const pdiv = document.getElementById("progress");
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let showTimer = 0;
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let abortTimer = 0;
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const retry = () => {
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xhr.abort();
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getLazyAsset(url, filename, callback);
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}
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xhr.onreadystatechange = function() {
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if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
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pdiv.innerHTML = `${filename} - done`;
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hideTimer = setTimeout(() => {
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pdiv.style.opacity = '0';
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hideTimer = 0;
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}, 500);
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clearTimeout(showTimer);
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clearTimeout(abortTimer);
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callback(xhr.response);
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}
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}
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xhr.onprogress = function (event) {
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const loaded = Math.round(event.loaded / 1024);
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const total = Math.round(event.total / 1024);
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pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
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clearTimeout(abortTimer);
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abortTimer = setTimeout(retry, 10000);
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};
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xhr.open('GET', url);
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xhr.send();
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pdiv.innerHTML = `${filename} - starting`;
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showTimer = setTimeout(() => {
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pdiv.style.opacity = '0.5';
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}, 100);
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abortTimer = setTimeout(retry, 10000);
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if (hideTimer) {
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clearTimeout(hideTimer);
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hideTimer = 0;
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}
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}
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