mkxp/CMakeLists.txt

469 lines
11 KiB
CMake

cmake_minimum_required(VERSION 2.8.11)
Project(mkxp)
## Setup options ##
option(SHARED_FLUID "Dynamically link fluidsynth at build time" OFF)
option(WORKDIR_CURRENT "Keep current directory on startup" OFF)
option(FORCE32 "Force 32bit compile on 64bit OS" OFF)
set(BINDING "MRUBY" CACHE STRING "The Binding Type (MRI, MRUBY, NULL)")
set(EXTERNAL_LIB_PATH "" CACHE PATH "External precompiled lib prefix")
## Misc setup ##
include(cmake/PrepUtils.cmake)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
IF("${CMAKE_SYSTEM}" MATCHES "Linux")
SET(LINUX ON)
ENDIF()
IF(WORKDIR_CURRENT)
list(APPEND DEFINES
WORKDIR_CURRENT
)
ENDIF()
IF(FORCE32)
if(APPLE)
SET(CMAKE_OSX_ARCHITECTURES "i386")
else()
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
endif()
ENDIF()
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.6)
IF(LINUX)
if(CMAKE_SIZEOF_VOID_P MATCHES "8" AND NOT(FORCE32) )
set(CMAKE_EXECUTABLE_SUFFIX ".bin.x86_64")
set(BIN_RPATH "\$ORIGIN/lib64")
set(LIB_PATH "lib64")
else()
set(CMAKE_EXECUTABLE_SUFFIX ".bin.x86")
set(BIN_RPATH "\$ORIGIN/lib")
set(LIB_PATH "lib")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_FILE_OFFSET_BITS=64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_FILE_OFFSET_BITS=64")
endif()
elseif(APPLE)
SET(BIN_RPATH "@executable_path/../Frameworks")
set(LIB_PATH "lib")
endif()
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
## Locate core libs ##
find_package(PkgConfig REQUIRED)
if (EXTERNAL_LIB_PATH)
set(CMAKE_PREFIX_PATH ${EXTERNAL_LIB_PATH})
if(EXISTS "${EXTERNAL_LIB_PATH}/${LIB_PATH}/pkgconfig/")
SET(ENV{PKG_CONFIG_PATH} "${EXTERNAL_LIB_PATH}/${LIB_PATH}/pkgconfig/")
endif()
if(APPLE)
set(PLATFORM_SHARED_LIBS
libSDL2.dylib libSDL2_image-2.0.0.dylib libSDL2_ttf-2.0.0.dylib libSDL_sound-1.0.1.dylib
libfreetype.6.dylib libsigc-2.0.0.dylib
CACHE STRING "List of shared libraries that need to be copied into the OS X bundle")
foreach(lib ${PLATFORM_SHARED_LIBS})
if(EXISTS ${EXTERNAL_LIB_PATH}/lib/${lib})
list(APPEND PLATFORM_COPY_LIBS
${EXTERNAL_LIB_PATH}/lib/${lib}
)
endif()
endforeach()
endif()
endif()
#pkg_check_modules(VORBISFILE REQUIRED vorbisfile)
#pkg_check_modules(SDL2 REQUIRED sdl2)
#pkg_check_modules(SDL2_TTF REQUIRED SDL2_ttf)
#pkg_check_modules(SDL2_IMAGE REQUIRED SDL2_image)
#find_package(OpenAL REQUIRED)
#find_package(ZLIB REQUIRED)
## Setup main source ##
set(MAIN_HEADERS
src/quadarray.h
src/audio.h
src/binding.h
src/bitmap.h
src/disposable.h
src/etc.h
src/etc-internal.h
src/eventthread.h
src/flashable.h
src/font.h
src/input.h
src/iniconfig.h
src/plane.h
src/scene.h
src/sprite.h
src/table.h
src/texpool.h
src/tilequad.h
src/transform.h
src/viewport.h
src/window.h
src/serializable.h
src/shader.h
src/glstate.h
src/quad.h
src/tilemap.h
src/tilemap-common.h
src/graphics.h
src/gl-debug.h
src/global-ibo.h
src/exception.h
src/filesystem.h
src/serial-util.h
src/intrulist.h
src/binding.h
src/gl-util.h
src/util.h
src/config.h
src/settingsmenu.h
src/keybindings.h
src/tileatlas.h
src/sharedstate.h
src/al-util.h
src/boost-hash.h
src/debugwriter.h
src/gl-fun.h
src/gl-meta.h
src/vertex.h
src/soundemitter.h
src/aldatasource.h
src/alstream.h
src/audiostream.h
src/rgssad.h
src/windowvx.h
src/tilemapvx.h
src/tileatlasvx.h
src/sharedmidistate.h
src/fluid-fun.h
src/sdl-util.h
)
set(MAIN_SOURCE
src/main.cpp
src/audio.cpp
src/bitmap.cpp
src/emscripten.cpp
src/eventthread.cpp
src/filesystem.cpp
src/font.cpp
src/input.cpp
src/iniconfig.cpp
src/plane.cpp
src/scene.cpp
src/sprite.cpp
src/table.cpp
src/tilequad.cpp
src/viewport.cpp
src/window.cpp
src/texpool.cpp
src/shader.cpp
src/glstate.cpp
src/tilemap.cpp
src/autotiles.cpp
src/graphics.cpp
src/gl-debug.cpp
src/etc.cpp
src/config.cpp
src/settingsmenu.cpp
src/keybindings.cpp
src/tileatlas.cpp
src/sharedstate.cpp
src/gl-fun.cpp
src/gl-meta.cpp
src/vertex.cpp
src/soundemitter.cpp
src/sdlsoundsource.cpp
src/alstream.cpp
src/audiostream.cpp
src/rgssad.cpp
src/bundledfont.cpp
src/vorbissource.cpp
src/windowvx.cpp
src/tilemapvx.cpp
src/tileatlasvx.cpp
src/autotilesvx.cpp
src/midisource.cpp
src/fluid-fun.cpp
)
if(WIN32)
list(APPEND MAIN_HEADERS windows/resource.h)
list(APPEND MAIN_SOURCE windows/resource.rc)
endif()
source_group("MKXP Source" FILES ${MAIN_SOURCE} ${MAIN_HEADERS})
## Setup embedded source ##
set(EMBEDDED_INPUT
shader/common.h
shader/transSimple.frag
shader/trans.frag
shader/hue.frag
shader/sprite.frag
shader/plane.frag
shader/gray.frag
shader/bitmapBlit.frag
shader/flatColor.frag
shader/simple.frag
shader/simpleColor.frag
shader/simpleAlpha.frag
shader/simpleAlphaUni.frag
shader/flashMap.frag
shader/minimal.vert
shader/simple.vert
shader/simpleColor.vert
shader/sprite.vert
shader/tilemap.vert
shader/tilemapvx.vert
shader/blur.frag
shader/blurH.vert
shader/blurV.vert
shader/simpleMatrix.vert
assets/liberation.ttf
assets/icon.png
)
if (RGSS2)
list(APPEND DEFINES
RGSS2
)
endif()
if (SHARED_FLUID)
pkg_check_modules(FLUID REQUIRED fluidsynth)
list(APPEND DEFINES
SHARED_FLUID
)
endif()
## Process Embeddeds ##
find_program(XXD_EXE xxd
DOC "Location of the xxd executable"
)
macro(ProcessWithXXD outvar inputfile outdir)
get_filename_component(basefile ${inputfile} NAME)
set(outputfile ${outdir}/${basefile}.xxd)
set_source_files_properties(${outputfile} PROPERTIES HEADER_ONLY TRUE)
add_custom_command(
OUTPUT ${outputfile}
COMMAND ${XXD_EXE} -i ${inputfile} ${outputfile}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS ${inputfile}
COMMENT "Generating XXD for ${inputfile}"
)
list(APPEND ${outvar}
${outputfile}
)
endmacro()
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/xxdhack)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}/xxdhack
)
foreach(item ${EMBEDDED_INPUT})
ProcessWithXXD(EMBEDDED_SOURCE ${item} ${CMAKE_CURRENT_BINARY_DIR})
endforeach()
source_group("Embedded Source" FILES ${EMBEDDED_INPUT} ${EMBEDDED_SOURCE})
## Setup binding source ##
if (BINDING STREQUAL "MRI")
set(MRIVERSION "2.1" CACHE STRING "Version of MRI to link with")
list(APPEND DEFINES
BINDING_MRI
)
set(BINDING_HEADERS
binding-mri/binding-util.h
binding-mri/binding-types.h
binding-mri/serializable-binding.h
binding-mri/disposable-binding.h
binding-mri/sceneelement-binding.h
binding-mri/viewportelement-binding.h
binding-mri/flashable-binding.h
)
set(BINDING_SOURCE
binding-mri/binding-mri.cpp
binding-mri/binding-util.cpp
binding-mri/table-binding.cpp
binding-mri/etc-binding.cpp
binding-mri/bitmap-binding.cpp
binding-mri/font-binding.cpp
binding-mri/graphics-binding.cpp
binding-mri/input-binding.cpp
binding-mri/sprite-binding.cpp
binding-mri/viewport-binding.cpp
binding-mri/plane-binding.cpp
binding-mri/window-binding.cpp
binding-mri/tilemap-binding.cpp
binding-mri/audio-binding.cpp
binding-mri/module_rpg.cpp
binding-mri/filesystem-binding.cpp
binding-mri/windowvx-binding.cpp
binding-mri/tilemapvx-binding.cpp
)
elseif(BINDING STREQUAL "MRUBY")
list(APPEND DEFINES
BINDING_MRUBY
)
set(BINDING_HEADERS
binding-mruby/binding-util.h
binding-mruby/disposable-binding.h
binding-mruby/flashable-binding.h
binding-mruby/binding-types.h
binding-mruby/sceneelement-binding.h
binding-mruby/viewportelement-binding.h
binding-mruby/serializable-binding.h
binding-mruby/mrb-ext/rwmem.h
)
set(BINDING_SOURCE
binding-mruby/binding-mruby.cpp
binding-mruby/binding-util.cpp
binding-mruby/window-binding.cpp
binding-mruby/bitmap-binding.cpp
binding-mruby/sprite-binding.cpp
binding-mruby/font-binding.cpp
binding-mruby/viewport-binding.cpp
binding-mruby/plane-binding.cpp
binding-mruby/audio-binding.cpp
binding-mruby/tilemap-binding.cpp
binding-mruby/etc-binding.cpp
binding-mruby/graphics-binding.cpp
binding-mruby/input-binding.cpp
binding-mruby/table-binding.cpp
binding-mruby/mrb-ext/file-helper.cpp
binding-mruby/mrb-ext/rwmem.cpp
binding-mruby/mrb-ext/kernel.cpp
)
elseif(BINDING STREQUAL "NULL")
set(BINDING_SOURCE
binding-null/binding-null.cpp
)
else()
message(FATAL_ERROR "Must choose a valid binding type. MRI, MRUBY, or NULL")
endif()
source_group("Binding Source" FILES ${BINDING_SOURCE} ${BINDING_HEADERS})
## Setup main executable ##
if(APPLE)
find_library(CARBON_LIBRARY Carbon)
find_library(IOKIT_LIBRARY IOKit)
mark_as_advanced(CARBON_LIBRARY IOKIT_LIBRARY)
list(APPEND PLATFORM_LIBRARIES
${CARBON_LIBRARY}
${IOKIT_LIBRARY}
"-liconv"
)
endif()
link_directories(
../libsigc++-2.10.3/sigc++/.libs
../pixman-0.40.0/pixman/.libs
../physfs-3.0.2
../ruby
#../mruby/build/host/lib
../mruby/build/x86_64-pc-linux-gnu/lib
libs
#../SDL_sound/.libs
${SDL2_LIBRARY_DIRS}
)
add_executable(${PROJECT_NAME} MACOSX_BUNDLE
${MAIN_HEADERS}
${MAIN_SOURCE}
${BINDING_HEADERS}
${BINDING_SOURCE}
${EMBEDDED_SOURCE}
)
target_compile_definitions(${PROJECT_NAME} PRIVATE
${DEFINES}
)
target_include_directories(${PROJECT_NAME} PRIVATE
src
windows
../libsigc++-2.10.3
../pixman-0.40.0/pixman
../physfs-3.0.2/src
../mruby/include
#../SDL_sound
${SDL2_INCLUDE_DIRS}
#${VORBISFILE_INCLUDE_DIRS}
${FLUID_INCLUDE_DIRS}
${OPENAL_INCLUDE_DIR}
)
target_link_libraries(${PROJECT_NAME}
#ruby-static.a
sigc-2.0.a physfs.a pixman-1.a
#sigc-2.0.x86.a physfs.x86.a SDL_sound.x86.a pixman-1.x86.a
mruby.a
#SDL_sound.a
#ruby-static.x86.a
#crypt
#dl
#pthread
#rt
${SDL2_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SDL2_TTF_LIBRARIES}
${SDL_SOUND_LIBRARIES}
${PHYSFS_LIBRARIES}
${PIXMAN_LIBRARIES}
${Boost_LIBRARIES}
${VORBISFILE_LIBRARIES}
${FLUID_LIBRARIES}
${OPENAL_LIBRARY}
${ZLIB_LIBRARY}
${PLATFORM_LIBRARIES}
)
SET(EMS_FLAGS " -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s USE_ZLIB=1 -s USE_OGG=1 -s USE_VORBIS=1 -s USE_SDL_TTF=2 --std=c++14 -O3 -g0")
SET(ASYNCIFY "-s ASYNCIFY=1 -s 'ASYNCIFY_IMPORTS=[\"load_file_async_js\"]'")
#SET(ERR_FLAGS " -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS} ${ASYNCIFY}")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS} ${ASYNCIFY}")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EMS_FLAGS} ${ASYNCIFY} -s INITIAL_MEMORY=536870912 -lopenal --preload-file game -s DISABLE_EXCEPTION_CATCHING=1 -s ASSERTIONS=0 -s SAFE_HEAP=0 -s MINIFY_HTML=0 --shell-file shell.html -s EMULATE_FUNCTION_POINTER_CASTS=0 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2")
set_target_properties(
${PROJECT_NAME}
PROPERTIES
OUTPUT_NAME "mkxp"
SUFFIX ".html"
# SUFFIX ".out"
)
PostBuildMacBundle(${PROJECT_NAME} "" "${PLATFORM_COPY_LIBS}")