mkxp/binding-mri
Jonas Kulla 2adf8ab265 Transition from QtCore to stdc++ / STL / boost
This looks like a pretty major change, but in reality,
80% of it is just renames of types and corresponding
methods.

The config parsing code has been completely replaced
with a boost::program_options based version. This
means that the config file format slightly changed
(checkout the updated README).

I still expect there to be bugs / unforseen events.
Those should be fixed in follow up commits.

Also, finally reverted back to using pkg-config to
locate and link libruby. Yay for less hacks!
2013-12-29 13:59:26 +01:00
..
audio-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
binding-mri.cpp Transition from QtCore to stdc++ / STL / boost 2013-12-29 13:59:26 +01:00
binding-types.h Initial commit 2013-09-01 16:27:21 +02:00
binding-util.cpp Transition from QtCore to stdc++ / STL / boost 2013-12-29 13:59:26 +01:00
binding-util.h Transition from QtCore to stdc++ / STL / boost 2013-12-29 13:59:26 +01:00
bitmap-binding.cpp Transition from QtCore to stdc++ / STL / boost 2013-12-29 13:59:26 +01:00
disposable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
etc-binding.cpp Transition from QtCore to stdc++ / STL / boost 2013-12-29 13:59:26 +01:00
filesystem-binding.cpp Transition from QtCore to stdc++ / STL / boost 2013-12-29 13:59:26 +01:00
flashable-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
font-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
graphics-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
input-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
module_rpg.cpp Initial commit 2013-09-01 16:27:21 +02:00
module_rpg.rb.xxd Initial commit 2013-09-01 16:27:21 +02:00
plane-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00
sceneelement-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
serializable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
sprite-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00
table-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
tilemap-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
viewport-binding.cpp MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
viewportelement-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
window-binding.cpp MRI-Binding: Reduce number of object allocations 2013-10-30 10:06:24 +01:00