Previously, wrapped instances of mkxp core classes were stored as RData ivars inside the actual object. This turned out to be pointless as RData objects themselves are perfectly valid objects that can carry ivars and have parent classes. Therefore, the RData objects are now exposed directly to the user scripts, effectively halving the amount of object allocations.
104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
/*
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** window-binding.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "window.h"
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#include "disposable-binding.h"
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#include "viewportelement-binding.h"
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#include "binding-util.h"
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DEF_TYPE(Window);
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RB_METHOD(windowInitialize)
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{
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Window *w = viewportElementInitialize<Window>(argc, argv, self);
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setPrivateData(self, w);
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w->setCursorRect(new Rect);
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wrapNilProperty(self, "windowskin");
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wrapNilProperty(self, "contents");
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wrapProperty(self, w->getCursorRect(), "cursor_rect", RectType);
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return self;
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}
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RB_METHOD(windowUpdate)
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{
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RB_UNUSED_PARAM;
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Window *w = getPrivateData<Window>(self);
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w->update();
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return Qnil;
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}
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#define DISP_CLASS_NAME "window"
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DEF_PROP_OBJ_NIL(Window, Bitmap, Windowskin, "windowskin")
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DEF_PROP_OBJ_NIL(Window, Bitmap, Contents, "contents")
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DEF_PROP_OBJ(Window, Rect, CursorRect, "cursor_rect")
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DEF_PROP_B(Window, Stretch)
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DEF_PROP_B(Window, Active)
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DEF_PROP_B(Window, Pause)
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DEF_PROP_I(Window, X)
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DEF_PROP_I(Window, Y)
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DEF_PROP_I(Window, Width)
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DEF_PROP_I(Window, Height)
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DEF_PROP_I(Window, OX)
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DEF_PROP_I(Window, OY)
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DEF_PROP_I(Window, Opacity)
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DEF_PROP_I(Window, BackOpacity)
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DEF_PROP_I(Window, ContentsOpacity)
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void
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windowBindingInit()
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{
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INIT_TYPE(Window);
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VALUE klass = rb_define_class("Window", rb_cObject);
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rb_define_alloc_func(klass, classAllocate<&WindowType>);
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disposableBindingInit <Window>(klass);
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viewportElementBindingInit<Window>(klass);
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_rb_define_method(klass, "initialize", windowInitialize);
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_rb_define_method(klass, "update", windowUpdate);
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INIT_PROP_BIND( Window, Windowskin, "windowskin" );
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INIT_PROP_BIND( Window, Contents, "contents" );
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INIT_PROP_BIND( Window, Stretch, "stretch" );
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INIT_PROP_BIND( Window, CursorRect, "cursor_rect" );
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INIT_PROP_BIND( Window, Active, "active" );
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INIT_PROP_BIND( Window, Pause, "pause" );
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INIT_PROP_BIND( Window, X, "x" );
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INIT_PROP_BIND( Window, Y, "y" );
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INIT_PROP_BIND( Window, Width, "width" );
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INIT_PROP_BIND( Window, Height, "height" );
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INIT_PROP_BIND( Window, OX, "ox" );
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INIT_PROP_BIND( Window, OY, "oy" );
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INIT_PROP_BIND( Window, Opacity, "opacity" );
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INIT_PROP_BIND( Window, BackOpacity, "back_opacity" );
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INIT_PROP_BIND( Window, ContentsOpacity, "contents_opacity" );
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}
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