mkxp/shader
Jonas Kulla 9f26ff9fb0 Port over Bitmap 'radial_blur' from old SFML codebase
This implementation is also heaps better than the old
one as it doesn't use a (differently sized) aux texture,
meaning the Bitmap discards its old texture and aquires
one of same size, making reuse through the TexPool a
lot more likely. It also saves on the aux texture blits
and binding switches.

As the setup / resource acquisition far outweighs the
actual rendering cost, operation time is relatively
constant no matter how many divisions are used.
2013-10-01 12:03:20 +02:00
..
bitmapBlit.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
flashMap.frag Simplify shader 2013-09-23 14:12:11 +02:00
hue.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
plane.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simple.vert Remove unneeded shader uniform 2013-09-28 15:41:09 +02:00
simpleAlpha.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleColor.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleColor.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleMatrix.vert Port over Bitmap 'radial_blur' from old SFML codebase 2013-10-01 12:03:20 +02:00
sprite.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
sprite.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
trans.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
transSimple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00