mkxp/shader
David Salvisberg 8240f3333f Fixed hue shader turning pure white pixel to pure black on some GPUs. 2014-12-31 16:02:10 +01:00
..
bitmapBlit.frag BltShader: Correct algorithm as provided my /cremno 2014-01-31 10:08:05 +01:00
blur.frag Implement Bitmap 'blur' 2013-10-01 18:12:52 +02:00
blurH.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
blurV.vert Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
flashMap.frag Simplify shader 2013-09-23 14:12:11 +02:00
hue.frag Fixed hue shader turning pure white pixel to pure black on some GPUs. 2014-12-31 16:02:10 +01:00
plane.frag Fix shader code. Thanks Mesa! 2013-10-02 15:00:17 +02:00
simple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simple.vert Remove unneeded shader uniform 2013-09-28 15:41:09 +02:00
simpleAlpha.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleColor.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleColor.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
simpleMatrix.vert Port over Bitmap 'radial_blur' from old SFML codebase 2013-10-01 12:03:20 +02:00
sprite.frag GLSL 100 doesn't do automatic type conversions.. (int to float) 2013-12-31 16:26:49 -05:00
sprite.vert Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
tilemap.vert Tilemap: Use vertex shader based autotile animation strategy 2014-07-06 19:44:19 +02:00
tilemapvx.vert Implement RGSS2 Tilemap class (TilemapVX) 2014-08-15 15:20:32 +02:00
trans.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00
transSimple.frag Remove the remaining bits of deprecated GL usage 2013-09-23 07:50:22 +02:00