9f26ff9fb0
This implementation is also heaps better than the old one as it doesn't use a (differently sized) aux texture, meaning the Bitmap discards its old texture and aquires one of same size, making reuse through the TexPool a lot more likely. It also saves on the aux texture blits and binding switches. As the setup / resource acquisition far outweighs the actual rendering cost, operation time is relatively constant no matter how many divisions are used. |
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.. | ||
bitmapBlit.frag | ||
flashMap.frag | ||
hue.frag | ||
plane.frag | ||
simple.frag | ||
simple.vert | ||
simpleAlpha.frag | ||
simpleColor.frag | ||
simpleColor.vert | ||
simpleMatrix.vert | ||
sprite.frag | ||
sprite.vert | ||
trans.frag | ||
transSimple.frag |