mkxp/binding-mruby
Jonas Kulla 39436ad231 Fix up SDL2 include paths
Using "SDL2/SDL_xxx.h" instead of "SDL_xxx.h" caused
the include paths provided by pkg-config to be ignored,
and headers from a standard include path to be used instead.
2013-10-13 23:21:34 +02:00
..
mrb-ext Fix up SDL2 include paths 2013-10-13 23:21:34 +02:00
audio-binding.cpp Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState 2013-10-09 12:30:33 +02:00
binding-mruby.cpp Fix up SDL2 include paths 2013-10-13 23:21:34 +02:00
binding-types.h Initial commit 2013-09-01 16:27:21 +02:00
binding-util.cpp Use 'snprintf()' instead of the unsafe variant 2013-09-27 19:50:23 +02:00
binding-util.h Raise exception on too big textures 2013-09-03 15:22:00 +02:00
bitmap-binding.cpp Raise exception on too big textures 2013-09-03 15:22:00 +02:00
disposable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
etc-binding.cpp Initial commit 2013-09-01 16:27:21 +02:00
flashable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
font-binding.cpp Use 'MRB_FUNCTION' instead of 'MRB_METHOD' for modules 2013-09-03 11:06:01 +02:00
graphics-binding.cpp Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState 2013-10-09 12:30:33 +02:00
input-binding.cpp Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState 2013-10-09 12:30:33 +02:00
module_rpg.c Initial commit 2013-09-01 16:27:21 +02:00
plane-binding.cpp Initial commit 2013-09-01 16:27:21 +02:00
sceneelement-binding.h Initial commit 2013-09-01 16:27:21 +02:00
serializable-binding.h Initial commit 2013-09-01 16:27:21 +02:00
sprite-binding.cpp Initial commit 2013-09-01 16:27:21 +02:00
table-binding.cpp Initial commit 2013-09-01 16:27:21 +02:00
tilemap-binding.cpp Ifdef out more RGSS2 functionality 2013-10-06 10:28:03 +02:00
viewport-binding.cpp Initial commit 2013-09-01 16:27:21 +02:00
viewportelement-binding.h Initial commit 2013-09-01 16:27:21 +02:00
window-binding.cpp Initial commit 2013-09-01 16:27:21 +02:00