mkxp/src/config.cpp

168 lines
4.1 KiB
C++

/*
** config.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <boost/program_options/options_description.hpp>
#include <boost/program_options/parsers.hpp>
#include <boost/program_options/variables_map.hpp>
#include <fstream>
#include "debugwriter.h"
#include "util.h"
typedef std::vector<std::string> StringVec;
namespace po = boost::program_options;
Config::Config()
: debugMode(false),
winResizable(false),
fullscreen(false),
fixedAspectRatio(true),
smoothScaling(false),
vsync(false),
defScreenW(640),
defScreenH(480),
fixedFramerate(0),
frameSkip(true),
solidFonts(false),
gameFolder("."),
anyAltToggleFS(false),
allowSymlinks(false),
pathCache(true),
useScriptNames(false)
{}
void Config::read(int argc, char *argv[])
{
#define PO_DESC_ALL \
PO_DESC(debugMode, bool) \
PO_DESC(winResizable, bool) \
PO_DESC(fullscreen, bool) \
PO_DESC(fixedAspectRatio, bool) \
PO_DESC(smoothScaling, bool) \
PO_DESC(vsync, bool) \
PO_DESC(defScreenW, int) \
PO_DESC(defScreenH, int) \
PO_DESC(fixedFramerate, int) \
PO_DESC(frameSkip, bool) \
PO_DESC(solidFonts, bool) \
PO_DESC(gameFolder, std::string) \
PO_DESC(anyAltToggleFS, bool) \
PO_DESC(allowSymlinks, bool) \
PO_DESC(iconPath, std::string) \
PO_DESC(customScript, std::string) \
PO_DESC(pathCache, bool) \
PO_DESC(useScriptNames, bool)
// Not gonna take your shit boost
#define GUARD_ALL( exp ) try { exp } catch(...) {}
#define PO_DESC(key, type) (#key, po::value< type >()->default_value(key))
po::options_description podesc;
podesc.add_options()
PO_DESC_ALL
("RTP", po::value<StringVec>()->composing())
("fontSub", po::value<StringVec>()->composing())
;
po::variables_map vm;
/* Parse command line options */
po::parsed_options cmdPo =
po::command_line_parser(argc, argv).options(podesc)
.allow_unregistered()
.run();
GUARD_ALL( po::store(cmdPo, vm); )
/* Parse configuration file (mkxp.conf) */
std::ifstream confFile;
confFile.open("mkxp.conf");
if (confFile)
{
GUARD_ALL( po::store(po::parse_config_file(confFile, podesc, true), vm); )
}
confFile.close();
po::notify(vm);
#undef PO_DESC
#define PO_DESC(key, type) GUARD_ALL( key = vm[#key].as< type >(); )
PO_DESC_ALL;
GUARD_ALL( rtps = vm["RTP"].as<StringVec>(); );
GUARD_ALL( fontSubs = vm["fontSub"].as<StringVec>(); );
#undef PO_DESC
#undef PO_DESC_ALL
}
static std::string baseName(const std::string &path)
{
size_t pos = path.find_last_of("/\\");
if (pos == path.npos)
return path;
return path.substr(pos + 1);
}
void Config::readGameINI()
{
if (!customScript.empty())
{
game.title = baseName(customScript);
return;
}
po::options_description podesc;
podesc.add_options()
("Game.Title", po::value<std::string>())
("Game.Scripts", po::value<std::string>())
;
std::string iniPath = gameFolder + "/Game.ini";
std::ifstream iniFile;
iniFile.open((iniPath).c_str());
po::variables_map vm;
GUARD_ALL( po::store(po::parse_config_file(iniFile, podesc, true), vm); )
po::notify(vm);
iniFile.close();
GUARD_ALL( game.title = vm["Game.Title"].as<std::string>(); );
GUARD_ALL( game.scripts = vm["Game.Scripts"].as<std::string>(); );
strReplace(game.scripts, '\\', '/');
if (game.title.empty())
game.title = baseName(gameFolder);
}