mkxp/binding-mri/input-binding.cpp

152 lines
3.5 KiB
C++

/*
** input-binding.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "input.h"
#include "sharedstate.h"
#include "exception.h"
#include "binding-util.h"
RB_METHOD(inputUpdate)
{
RB_UNUSED_PARAM;
shState->input().update();
return Qnil;
}
static int getButtonArg(VALUE self, int argc, VALUE *argv)
{
int num;
#ifdef RGSS3
ID sym;
rb_get_args(argc, argv, "n", &sym RB_ARG_END);
if (rb_const_defined(self, sym))
num = FIX2INT(rb_const_get(self, sym));
else
num = 0;
#else
(void) self;
rb_get_args(argc, argv, "i", &num RB_ARG_END);
#endif
return num;
}
RB_METHOD(inputPress)
{
int num = getButtonArg(self, argc, argv);
return rb_bool_new(shState->input().isPressed(num));
}
RB_METHOD(inputTrigger)
{
int num = getButtonArg(self, argc, argv);
return rb_bool_new(shState->input().isTriggered(num));
}
RB_METHOD(inputRepeat)
{
int num = getButtonArg(self, argc, argv);
return rb_bool_new(shState->input().isRepeated(num));
}
RB_METHOD(inputDir4)
{
RB_UNUSED_PARAM;
return rb_fix_new(shState->input().dir4Value());
}
RB_METHOD(inputDir8)
{
RB_UNUSED_PARAM;
return rb_fix_new(shState->input().dir8Value());
}
/* Non-standard extensions */
RB_METHOD(inputMouseX)
{
RB_UNUSED_PARAM;
return rb_fix_new(shState->input().mouseX());
}
RB_METHOD(inputMouseY)
{
RB_UNUSED_PARAM;
return rb_fix_new(shState->input().mouseY());
}
#define DEF_CONST_I(name, value) \
rb_const_set(module, rb_intern(name), rb_fix_new(value))
void
inputBindingInit()
{
VALUE module = rb_define_module("Input");
_rb_define_module_function(module, "update", inputUpdate);
_rb_define_module_function(module, "press?", inputPress);
_rb_define_module_function(module, "trigger?", inputTrigger);
_rb_define_module_function(module, "repeat?", inputRepeat);
_rb_define_module_function(module, "dir4", inputDir4);
_rb_define_module_function(module, "dir8", inputDir8);
DEF_CONST_I("DOWN", Input::Down );
DEF_CONST_I("LEFT", Input::Left );
DEF_CONST_I("RIGHT", Input::Right);
DEF_CONST_I("UP", Input::Up );
DEF_CONST_I("A", Input::A );
DEF_CONST_I("B", Input::B );
DEF_CONST_I("C", Input::C );
DEF_CONST_I("X", Input::X );
DEF_CONST_I("Y", Input::Y );
DEF_CONST_I("Z", Input::Z );
DEF_CONST_I("L", Input::L );
DEF_CONST_I("R", Input::R );
DEF_CONST_I("SHIFT", Input::Shift);
DEF_CONST_I("CTRL", Input::Ctrl );
DEF_CONST_I("ALT", Input::Alt );
DEF_CONST_I("F5", Input::F5 );
DEF_CONST_I("F6", Input::F6 );
DEF_CONST_I("F7", Input::F7 );
DEF_CONST_I("F8", Input::F8 );
DEF_CONST_I("F9", Input::F9 );
_rb_define_module_function(module, "mouse_x", inputMouseX);
_rb_define_module_function(module, "mouse_y", inputMouseY);
DEF_CONST_I("MOUSELEFT", Input::MouseLeft );
DEF_CONST_I("MOUSEMIDDLE", Input::MouseMiddle);
DEF_CONST_I("MOUSERIGHT", Input::MouseRight );
}