mkxp/shader/simpleMatrix.vert

21 lines
320 B
GLSL

uniform mat4 projMat;
uniform mat4 matrix;
uniform vec2 texSizeInv;
attribute vec2 position;
attribute vec2 texCoord;
attribute vec4 color;
varying vec2 v_texCoord;
varying vec4 v_color;
void main()
{
gl_Position = projMat * matrix * vec4(position, 0, 1);
v_texCoord = texCoord * texSizeInv;
v_color = color;
}