mkxp/binding-mruby/sprite-binding.cpp

133 lines
3.8 KiB
C++

/*
** sprite-binding.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sprite.h"
#include "disposable-binding.h"
#include "flashable-binding.h"
#include "sceneelement-binding.h"
#include "viewportelement-binding.h"
#include "binding-util.h"
DEF_TYPE(Sprite);
MRB_METHOD(spriteInitialize)
{
Sprite *s = viewportElementInitialize<Sprite>(mrb, self);
setPrivateData(self, s, SpriteType);
/* Wrap property objects */
s->setSrcRect(new Rect);
s->setColor(new Color);
s->setTone(new Tone);
wrapNilProperty(mrb, self, CSbitmap);
wrapProperty(mrb, self, s->getSrcRect(), CSsrc_rect, RectType);
wrapProperty(mrb, self, s->getColor(), CScolor, ColorType);
wrapProperty(mrb, self, s->getTone(), CStone, ToneType);
return self;
}
DEF_PROP_OBJ_NIL(Sprite, Bitmap, Bitmap, CSbitmap)
DEF_PROP_OBJ(Sprite, Rect, SrcRect, CSsrc_rect)
DEF_PROP_OBJ(Sprite, Color, Color, CScolor)
DEF_PROP_OBJ(Sprite, Tone, Tone, CStone)
DEF_PROP_I(Sprite, X)
DEF_PROP_I(Sprite, Y)
DEF_PROP_I(Sprite, OX)
DEF_PROP_I(Sprite, OY)
DEF_PROP_I(Sprite, BushDepth)
DEF_PROP_I(Sprite, Opacity)
DEF_PROP_I(Sprite, BlendType)
DEF_PROP_I(Sprite, WaveAmp)
DEF_PROP_I(Sprite, WaveLength)
DEF_PROP_I(Sprite, WaveSpeed)
DEF_PROP_F(Sprite, ZoomX)
DEF_PROP_F(Sprite, ZoomY)
DEF_PROP_F(Sprite, Angle)
DEF_PROP_F(Sprite, WavePhase)
DEF_PROP_B(Sprite, Mirror)
MRB_METHOD(spriteWidth)
{
Sprite *s = getPrivateData<Sprite>(mrb, self);
int value = 0;
GUARD_EXC( value = s->getWidth(); )
return mrb_fixnum_value(value);
}
MRB_METHOD(spriteHeight)
{
Sprite *s = getPrivateData<Sprite>(mrb, self);
int value = 0;
GUARD_EXC( value = s->getHeight(); )
return mrb_fixnum_value(value);
}
void
spriteBindingInit(mrb_state *mrb)
{
RClass *klass = defineClass(mrb, "Sprite");
disposableBindingInit <Sprite>(mrb, klass);
flashableBindingInit <Sprite>(mrb, klass);
viewportElementBindingInit<Sprite>(mrb, klass);
mrb_define_method(mrb, klass, "initialize", spriteInitialize, MRB_ARGS_OPT(1));
INIT_PROP_BIND( Sprite, Bitmap, "bitmap" );
INIT_PROP_BIND( Sprite, SrcRect, "src_rect" );
INIT_PROP_BIND( Sprite, X, "x" );
INIT_PROP_BIND( Sprite, Y, "y" );
INIT_PROP_BIND( Sprite, OX, "ox" );
INIT_PROP_BIND( Sprite, OY, "oy" );
INIT_PROP_BIND( Sprite, ZoomX, "zoom_x" );
INIT_PROP_BIND( Sprite, ZoomY, "zoom_y" );
INIT_PROP_BIND( Sprite, Angle, "angle" );
INIT_PROP_BIND( Sprite, Mirror, "mirror" );
INIT_PROP_BIND( Sprite, BushDepth, "bush_depth" );
INIT_PROP_BIND( Sprite, Opacity, "opacity" );
INIT_PROP_BIND( Sprite, BlendType, "blend_type" );
INIT_PROP_BIND( Sprite, Color, "color" );
INIT_PROP_BIND( Sprite, Tone, "tone" );
if (rgssVer >= 2)
{
mrb_define_method(mrb, klass, "width", spriteWidth, MRB_ARGS_NONE());
mrb_define_method(mrb, klass, "height", spriteHeight, MRB_ARGS_NONE());
INIT_PROP_BIND( Sprite, WaveAmp, "wave_amp" );
INIT_PROP_BIND( Sprite, WaveLength, "wave_length" );
INIT_PROP_BIND( Sprite, WaveSpeed, "wave_speed" );
INIT_PROP_BIND( Sprite, WavePhase, "wave_phase" );
}
mrb_define_method(mrb, klass, "inspect", inspectObject, MRB_ARGS_NONE());
}