mkxp/shader/blur.frag

17 lines
297 B
GLSL

uniform sampler2D texture;
varying vec2 v_texCoord;
varying vec2 v_blurCoord[2];
void main()
{
lowp vec4 frag = vec4(0, 0, 0, 0);
frag += texture2D(texture, v_texCoord);
frag += texture2D(texture, v_blurCoord[0]);
frag += texture2D(texture, v_blurCoord[1]);
gl_FragColor = frag / 3.0;
}