mkxp/binding-mri/sceneelement-binding.h

91 lines
2.0 KiB
C++

/*
** sceneelement-binding.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCENEELEMENTBINDING_H
#define SCENEELEMENTBINDING_H
#include "scene.h"
#include "binding-util.h"
template<class C>
RB_METHOD(sceneElementGetZ)
{
RB_UNUSED_PARAM;
SceneElement *se = getPrivateData<C>(self);
int value = 0;
GUARD_EXC( value = se->getZ(); );
return rb_fix_new(value);
}
template<class C>
RB_METHOD(sceneElementSetZ)
{
SceneElement *se = getPrivateData<C>(self);
int z;
rb_get_args(argc, argv, "i", &z RB_ARG_END);
GUARD_EXC( se->setZ(z); );
return rb_fix_new(z);
}
template<class C>
RB_METHOD(sceneElementGetVisible)
{
RB_UNUSED_PARAM;
SceneElement *se = getPrivateData<C>(self);
bool value = false;
GUARD_EXC( value = se->getVisible(); );
return rb_bool_new(value);
}
template<class C>
RB_METHOD(sceneElementSetVisible)
{
SceneElement *se = getPrivateData<C>(self);
bool visible;
rb_get_args(argc, argv, "b", &visible RB_ARG_END);
GUARD_EXC( se->setVisible(visible); );
return rb_bool_new(visible);
}
template<class C>
void
sceneElementBindingInit(VALUE klass)
{
_rb_define_method(klass, "z", sceneElementGetZ<C>);
_rb_define_method(klass, "z=", sceneElementSetZ<C>);
_rb_define_method(klass, "visible", sceneElementGetVisible<C>);
_rb_define_method(klass, "visible=", sceneElementSetVisible<C>);
}
#endif // SCENEELEMENTBINDING_H