cmake build system + OS X support / cleanups for Humble Release #8
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@ -46,6 +46,7 @@ Config::Config()
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frameSkip(true),
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frameSkip(true),
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solidFonts(false),
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solidFonts(false),
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gameFolder("."),
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gameFolder("."),
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anyAltToggleFS(false),
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allowSymlinks(false)
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allowSymlinks(false)
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{ }
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{ }
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@ -64,6 +65,7 @@ void Config::read()
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PO_DESC(frameSkip, bool) \
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PO_DESC(frameSkip, bool) \
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PO_DESC(solidFonts, bool) \
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PO_DESC(solidFonts, bool) \
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PO_DESC(gameFolder, std::string) \
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PO_DESC(gameFolder, std::string) \
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PO_DESC(anyAltToggleFS, bool) \
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PO_DESC(allowSymlinks, bool) \
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PO_DESC(allowSymlinks, bool) \
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PO_DESC(customScript, std::string)
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PO_DESC(customScript, std::string)
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@ -44,6 +44,7 @@ struct Config
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bool solidFonts;
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bool solidFonts;
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std::string gameFolder;
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std::string gameFolder;
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bool anyAltToggleFS;
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bool allowSymlinks;
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bool allowSymlinks;
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std::string customScript;
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std::string customScript;
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@ -70,6 +70,7 @@ void EventThread::process(RGSSThreadData &rtData)
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WindowSizeNotify &windowSizeMsg = rtData.windowSizeMsg;
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WindowSizeNotify &windowSizeMsg = rtData.windowSizeMsg;
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fullscreen = rtData.config.fullscreen;
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fullscreen = rtData.config.fullscreen;
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int toggleFSMod = rtData.config.anyAltToggleFS ? KMOD_ALT : KMOD_LALT;
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fps.lastFrame = SDL_GetPerformanceCounter();
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fps.lastFrame = SDL_GetPerformanceCounter();
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fps.displaying = false;
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fps.displaying = false;
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@ -145,7 +146,7 @@ void EventThread::process(RGSSThreadData &rtData)
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case SDL_KEYDOWN :
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case SDL_KEYDOWN :
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if (event.key.keysym.scancode == SDL_SCANCODE_RETURN &&
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if (event.key.keysym.scancode == SDL_SCANCODE_RETURN &&
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(event.key.keysym.mod & KMOD_ALT))
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(event.key.keysym.mod & toggleFSMod))
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{
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{
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setFullscreen(win, !fullscreen);
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setFullscreen(win, !fullscreen);
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if (!fullscreen && havePendingTitle)
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if (!fullscreen && havePendingTitle)
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