cmake build system + OS X support / cleanups for Humble Release #8
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@ -101,7 +101,9 @@ void Config::readGameINI()
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{
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if (!customScript.empty())
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{
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game.title = basename(customScript.c_str());
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size_t pos = customScript.find_last_of("/\\");
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if (pos == customScript.npos) pos = 0;
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game.title = customScript.substr(pos);
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return;
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}
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@ -128,6 +130,9 @@ void Config::readGameINI()
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strReplace(game.scripts, '\\', '/');
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if (game.title.empty())
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game.title = basename(gameFolder.c_str());
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if (game.title.empty()) {
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size_t pos = gameFolder.find_last_of("/\\");
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if (pos == gameFolder.npos) pos = 0;
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game.title = gameFolder.substr(pos);
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}
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}
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