Added meson build files and manifests for dlls. #167
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity type="win32"
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name="MKXP.Application"
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version="2.0.0.0"
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processorArchitecture="@ARCH@" />
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<description>MKXP.Application</description>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity type="win32"
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name="Microsoft.Windows.Common-Controls"
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version="6.0.0.0"
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language="*"
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processorArchitecture="*"
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publicKeyToken="6595b64144ccf1df" />
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</dependentAssembly>
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</dependency>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity type="win32"
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name="runtime"
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version="1.0.0.0"
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language="*"
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processorArchitecture="@ARCH@" />
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</dependentAssembly>
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</dependency>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
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<security>
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<requestedPrivileges>
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<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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</requestedPrivileges>
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</security>
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</trustInfo>
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</assembly>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<noInheritable></noInheritable>
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<assemblyIdentity type="win32" name="runtime" version="1.0.0.0" processorArchitecture="@ARCH@" ></assemblyIdentity>
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<!-- <file name="libstdc++-6.dll"></file> -->
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<!-- <file name="libgcc_s_sjlj-1.dll"></file> -->
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<file name="libboost_program_options.dll"></file>
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<file name="libFLAC-8.dll"></file>
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<file name="libfreetype-6.dll"></file>
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<file name="libgcc_s_seh-1.dll"></file>
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<file name="libjpeg-62.dll"></file>
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<file name="libmodplug-1.dll"></file>
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<file name="libogg-0.dll"></file>
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<file name="libphysfs.dll"></file>
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<file name="libpixman-1-0.dll"></file>
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<file name="libpng16-16.dll"></file>
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<file name="libSDL2-2-0-0.dll"></file>
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<file name="libSDL_sound-1-0-1.dll"></file>
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<file name="libsigc-2.0-0.dll"></file>
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<file name="libspeex-1.dll"></file>
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<file name="libstdc++-6.dll"></file>
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<file name="libvorbis-0.dll"></file>
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<file name="libvorbisfile-3.dll"></file>
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<file name="libwebp-6.dll"></file>
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<file name="OpenAL32.dll"></file>
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<file name="ruby24.dll"></file>
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<file name="SDL2_image.dll"></file>
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<file name="SDL2_ttf.dll"></file>
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<file name="zlib1.dll"></file>
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</assembly>
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binding_src = [
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'audio-binding.cpp',
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'binding-mri.cpp',
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'binding-util.cpp',
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'bitmap-binding.cpp',
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'etc-binding.cpp',
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'filesystem-binding.cpp',
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'font-binding.cpp',
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'graphics-binding.cpp',
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'input-binding.cpp',
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'module_rpg.cpp',
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'plane-binding.cpp',
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'sprite-binding.cpp',
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'table-binding.cpp',
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'tilemap-binding.cpp',
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'tilemapvx-binding.cpp',
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'viewport-binding.cpp',
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'window-binding.cpp',
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'windowvx-binding.cpp'
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]
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ruby = dependency('-'.join(['ruby', get_option('MRIVERSION')]))
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binding = build_target('binding',
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binding_src,
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dependencies : [ ruby, sdl2, sigcxx ],
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include_directories : incdirs,
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target_type : 'static_library')
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binding_src = [
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'audio-binding.cpp',
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'binding-mruby.cpp',
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'binding-util.cpp',
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'bitmap-binding.cpp',
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'etc-binding.cpp',
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'font-binding.cpp',
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'graphics-binding.cpp',
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'input-binding.cpp',
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'module_rpg.c',
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'mrb-ext/file.cpp',
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'mrb-ext/kernel.cpp',
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'mrb-ext/marshal.cpp',
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'mrb-ext/rwmem.cpp',
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'mrb-ext/time.cpp',
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'plane-binding.cpp',
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'sprite-binding.cpp',
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'table-binding.cpp',
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'tilemap-binding.cpp',
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'viewport-binding.cpp',
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'window-binding.cpp',
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]
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binding = static_library('binding',
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binding_src,
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include_directories : incdirs)
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error('mruby support is not yet implemented in meson')
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binding = static_library('binding',
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'binding-null.cpp',
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dependencies : [ sdl2, sigcxx ],
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include_directories : incdirs)
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[binaries]
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c = '/usr/bin/i686-w64-mingw32-gcc'
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cpp = '/usr/bin/i686-w64-mingw32-g++'
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ar = '/usr/bin/i686-w64-mingw32-ar'
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strip = '/usr/bin/i686-w64-mingw32-strip'
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pkgconfig = '/usr/bin/i686-w64-mingw32-pkg-config'
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windres = '/usr/bin/i686-w64-mingw32-windres'
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[host_machine]
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system = 'windows'
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cpu_family = 'i686'
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cpu = 'x86'
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endian = 'little'
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[properties]
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root = '/usr/i686-w64-mingw32'
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[binaries]
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c = '/usr/bin/x86_64-w64-mingw32-gcc'
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cpp = '/usr/bin/x86_64-w64-mingw32-g++'
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ar = '/usr/bin/x86_64-w64-mingw32-ar'
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strip = '/usr/bin/x86_64-w64-mingw32-strip'
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pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
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windres = '/usr/bin/x86_64-w64-mingw32-windres'
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[host_machine]
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system = 'windows'
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cpu_family = 'x86_64'
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cpu = 'amd64'
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endian = 'little'
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[properties]
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root = '/usr/x86_64-w64-mingw32'
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project('mkxp',
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'c', 'cpp',
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default_options : [ 'c_std=c11', 'cpp_std=c++14'])
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incdirs = include_directories(['assets', 'src'])
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# xxd embedding
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xxd_sh = find_program('tools/xxd.sh')
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xxd_exe = find_program('xxd')
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sed_exe = find_program('sed')
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#bin2h_exe = executable('bin2h', 'tools/bin2h.c', native : true)
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xxd_gen = generator(xxd_sh,
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output : '@PLAINNAME@.xxd',
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arguments : [ xxd_exe.path(), sed_exe.path(), '@INPUT@', '@OUTPUT@']
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)
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embedded = xxd_gen.process(
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[
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'assets/icon.png',
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'assets/liberation.ttf',
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'shader/bitmapBlit.frag',
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'shader/blur.frag',
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'shader/blurH.vert',
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'shader/blurV.vert',
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'shader/common.h',
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'shader/flashMap.frag',
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'shader/flatColor.frag',
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'shader/gray.frag',
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'shader/hue.frag',
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'shader/minimal.vert',
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'shader/plane.frag',
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'shader/simple.frag',
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'shader/simple.vert',
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'shader/simpleAlpha.frag',
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'shader/simpleAlphaUni.frag',
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'shader/simpleColor.frag',
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'shader/simpleColor.vert',
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'shader/simpleMatrix.vert',
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'shader/sprite.frag',
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'shader/sprite.vert',
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'shader/tilemap.vert',
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'shader/tilemapvx.vert',
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'shader/trans.frag',
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'shader/transSimple.frag'
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]
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)
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boost = dependency('boost', modules : ['program_options'])
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openal = dependency('openal')
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physfs = dependency('physfs', version : '>=2.1')
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pixman = dependency('pixman-1')
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sdl2 = dependency('sdl2')
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sdl2_image = dependency('SDL2_image')
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sdl2_ttf = dependency('SDL2_ttf')
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sdl_sound = dependency('SDL_sound')
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sigcxx = dependency('sigc++-2.0')
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vorbisfile = dependency('vorbisfile')
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zlib = dependency('zlib')
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fluidsynth = []
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if get_option('SHARED_FLUID')
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fluidsynth = dependency('fluidsynth')
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add_global_arguments('-DSHARED_FLUID', language : 'cpp')
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endif
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if get_option('RGSS2')
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add_global_arguments('-DRGSS2', language : 'cpp')
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endif
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res = []
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manifest = []
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platdeps = []
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if host_machine.system() == 'windows'
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conf_data = configuration_data()
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conf_data.set('ARCH', host_machine.cpu())
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manifest = configure_file(
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input : 'assets/mkxp.manifest.in',
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output : 'mkxp.manifest',
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configuration : conf_data
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)
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configure_file(
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input : 'assets/runtime.manifest.in',
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output : 'runtime.manifest',
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configuration : conf_data
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)
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win = import('windows')
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res = win.compile_resources([ 'assets/resource.rc' ],
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include_directories : incdirs)
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endif
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subdir('-'.join(['binding', get_option('BINDING').to_lower()]))
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subdir('src')
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executable(
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'mkxp',
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sources : [ embedded, main_src, res ],
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link_with : binding,
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dependencies : [boost, fluidsynth, openal, physfs, pixman, sdl2,
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sdl2_image, sdl2_ttf, sdl_sound, sigcxx, vorbisfile, zlib ],
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include_directories : [ incdirs ]
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)
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@ -0,0 +1,5 @@
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option('SHARED_FLUID', type : 'boolean', value : false, description : 'Dynamically link with fluidsynth at build time')
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option('WORKDIR_CURRENT', type : 'boolean', value : false, description : 'Keep current directory on startup')
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option('BINDING', type : 'combo', choices : ['MRI', 'MRUBY', 'NULL'], value : 'MRI', description : 'The Binding Type (MRI, MRUBY, NULL)')
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option('MRIVERSION', type : 'string', value : '2.1', description : 'Version of MRI to link with')
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option('RGSS2', type : 'boolean', value : false)
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@ -0,0 +1,45 @@
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main_src = files(
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'alstream.cpp',
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'audio.cpp',
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'audiostream.cpp',
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'autotiles.cpp',
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'autotilesvx.cpp',
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'bitmap.cpp',
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'bundledfont.cpp',
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'config.cpp',
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'etc.cpp',
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'eventthread.cpp',
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'filesystem.cpp',
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'fluid-fun.cpp',
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'font.cpp',
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'gl-debug.cpp',
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'gl-fun.cpp',
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'gl-meta.cpp',
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'glstate.cpp',
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'graphics.cpp',
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'input.cpp',
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'keybindings.cpp',
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'main.cpp',
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'midisource.cpp',
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'plane.cpp',
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'rgssad.cpp',
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'scene.cpp',
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'sdlsoundsource.cpp',
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'settingsmenu.cpp',
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'shader.cpp',
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'sharedstate.cpp',
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'soundemitter.cpp',
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'sprite.cpp',
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'table.cpp',
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'texpool.cpp',
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'tileatlas.cpp',
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'tileatlasvx.cpp',
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'tilemap.cpp',
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'tilemapvx.cpp',
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'tilequad.cpp',
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'vertex.cpp',
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'viewport.cpp',
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'vorbissource.cpp',
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'window.cpp',
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'windowvx.cpp'
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)
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@ -0,0 +1,10 @@
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#!/bin/bash
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# meson resolves paths such as processing assets/icon.png's command line
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# ends up being `xxd -i ../assets/icon.png icon.png.xxd`, resulting in a
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# prefix of `___` on all variable names. We postprocess xxd with sed for
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# now in order to have proper variable names.
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# ./xxd.sh /path/to/xxd /path/to/sed infile outfile
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$1 -i $3 $3.tmp
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$2 's:___::g' $3.tmp > $4
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rm $3.tmp
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@ -1,4 +1,4 @@
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#include <windows.h>
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#include <windows.h>
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#include "resource.h"
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#include "resource.h"
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1 RT_MANIFEST mkxp.manifest
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IDI_APPICON ICON "icon.ico"
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IDI_APPICON ICON "icon.ico"
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||||||
|
|
Loading…
Reference in New Issue
Does meson require to have its build files in every source directory, or is that just your convention?
its 'a' convention. not necessarily mine but its been the best way I've found to go about it for now.