Added meson build files and manifests for dlls. #167

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hanetzer wants to merge 1 commits from hanetzer/mesonbuild into master
12 changed files with 318 additions and 1 deletions
Showing only changes of commit ed29332523 - Show all commits

33
assets/mkxp.manifest.in Normal file
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity type="win32"
name="MKXP.Application"
version="2.0.0.0"
processorArchitecture="@ARCH@" />
<description>MKXP.Application</description>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
language="*"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df" />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32"
name="runtime"
version="1.0.0.0"
language="*"
processorArchitecture="@ARCH@" />
</dependentAssembly>
</dependency>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<noInheritable></noInheritable>
<assemblyIdentity type="win32" name="runtime" version="1.0.0.0" processorArchitecture="@ARCH@" ></assemblyIdentity>
<!-- <file name="libstdc++-6.dll"></file> -->
<!-- <file name="libgcc_s_sjlj-1.dll"></file> -->
<file name="libboost_program_options.dll"></file>
<file name="libFLAC-8.dll"></file>
<file name="libfreetype-6.dll"></file>
<file name="libgcc_s_seh-1.dll"></file>
<file name="libjpeg-62.dll"></file>
<file name="libmodplug-1.dll"></file>
<file name="libogg-0.dll"></file>
<file name="libphysfs.dll"></file>
<file name="libpixman-1-0.dll"></file>
<file name="libpng16-16.dll"></file>
<file name="libSDL2-2-0-0.dll"></file>
<file name="libSDL_sound-1-0-1.dll"></file>
<file name="libsigc-2.0-0.dll"></file>
<file name="libspeex-1.dll"></file>
<file name="libstdc++-6.dll"></file>
<file name="libvorbis-0.dll"></file>
<file name="libvorbisfile-3.dll"></file>
<file name="libwebp-6.dll"></file>
<file name="OpenAL32.dll"></file>
<file name="ruby24.dll"></file>
<file name="SDL2_image.dll"></file>
<file name="SDL2_ttf.dll"></file>
<file name="zlib1.dll"></file>
</assembly>

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binding-mri/meson.build Normal file
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binding_src = [
'audio-binding.cpp',
'binding-mri.cpp',
'binding-util.cpp',
'bitmap-binding.cpp',
'etc-binding.cpp',
'filesystem-binding.cpp',
'font-binding.cpp',
'graphics-binding.cpp',
'input-binding.cpp',
'module_rpg.cpp',
'plane-binding.cpp',
'sprite-binding.cpp',
'table-binding.cpp',
'tilemap-binding.cpp',
'tilemapvx-binding.cpp',
'viewport-binding.cpp',
'window-binding.cpp',
'windowvx-binding.cpp'
]
ruby = dependency('-'.join(['ruby', get_option('MRIVERSION')]))
binding = build_target('binding',
binding_src,
dependencies : [ ruby, sdl2, sigcxx ],
include_directories : incdirs,
target_type : 'static_library')
Ancurio commented 2017-08-10 20:16:26 +00:00 (Migrated from github.com)
Review

Does meson require to have its build files in every source directory, or is that just your convention?

Does meson require to have its build files in every source directory, or is that just your convention?
hanetzer commented 2017-08-10 20:19:01 +00:00 (Migrated from github.com)
Review

its 'a' convention. not necessarily mine but its been the best way I've found to go about it for now.

its 'a' convention. not necessarily mine but its been the best way I've found to go about it for now.

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binding-mruby/meson.build Normal file
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binding_src = [
'audio-binding.cpp',
'binding-mruby.cpp',
'binding-util.cpp',
'bitmap-binding.cpp',
'etc-binding.cpp',
'font-binding.cpp',
'graphics-binding.cpp',
'input-binding.cpp',
'module_rpg.c',
'mrb-ext/file.cpp',
'mrb-ext/kernel.cpp',
'mrb-ext/marshal.cpp',
'mrb-ext/rwmem.cpp',
'mrb-ext/time.cpp',
'plane-binding.cpp',
'sprite-binding.cpp',
'table-binding.cpp',
'tilemap-binding.cpp',
'viewport-binding.cpp',
'window-binding.cpp',
]
binding = static_library('binding',
binding_src,
include_directories : incdirs)
error('mruby support is not yet implemented in meson')

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binding-null/meson.build Normal file
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binding = static_library('binding',
'binding-null.cpp',
dependencies : [ sdl2, sigcxx ],
include_directories : incdirs)

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[binaries]
c = '/usr/bin/i686-w64-mingw32-gcc'
cpp = '/usr/bin/i686-w64-mingw32-g++'
ar = '/usr/bin/i686-w64-mingw32-ar'
strip = '/usr/bin/i686-w64-mingw32-strip'
pkgconfig = '/usr/bin/i686-w64-mingw32-pkg-config'
windres = '/usr/bin/i686-w64-mingw32-windres'
[host_machine]
system = 'windows'
cpu_family = 'i686'
cpu = 'x86'
endian = 'little'
[properties]
root = '/usr/i686-w64-mingw32'

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[binaries]
c = '/usr/bin/x86_64-w64-mingw32-gcc'
cpp = '/usr/bin/x86_64-w64-mingw32-g++'
ar = '/usr/bin/x86_64-w64-mingw32-ar'
strip = '/usr/bin/x86_64-w64-mingw32-strip'
pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
windres = '/usr/bin/x86_64-w64-mingw32-windres'
[host_machine]
system = 'windows'
cpu_family = 'x86_64'
cpu = 'amd64'
endian = 'little'
[properties]
root = '/usr/x86_64-w64-mingw32'

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meson.build Normal file
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project('mkxp',
'c', 'cpp',
default_options : [ 'c_std=c11', 'cpp_std=c++14'])
incdirs = include_directories(['assets', 'src'])
# xxd embedding
xxd_sh = find_program('tools/xxd.sh')
xxd_exe = find_program('xxd')
sed_exe = find_program('sed')
#bin2h_exe = executable('bin2h', 'tools/bin2h.c', native : true)
xxd_gen = generator(xxd_sh,
output : '@PLAINNAME@.xxd',
arguments : [ xxd_exe.path(), sed_exe.path(), '@INPUT@', '@OUTPUT@']
)
embedded = xxd_gen.process(
[
'assets/icon.png',
'assets/liberation.ttf',
'shader/bitmapBlit.frag',
'shader/blur.frag',
'shader/blurH.vert',
'shader/blurV.vert',
'shader/common.h',
'shader/flashMap.frag',
'shader/flatColor.frag',
'shader/gray.frag',
'shader/hue.frag',
'shader/minimal.vert',
'shader/plane.frag',
'shader/simple.frag',
'shader/simple.vert',
'shader/simpleAlpha.frag',
'shader/simpleAlphaUni.frag',
'shader/simpleColor.frag',
'shader/simpleColor.vert',
'shader/simpleMatrix.vert',
'shader/sprite.frag',
'shader/sprite.vert',
'shader/tilemap.vert',
'shader/tilemapvx.vert',
'shader/trans.frag',
'shader/transSimple.frag'
]
)
boost = dependency('boost', modules : ['program_options'])
openal = dependency('openal')
physfs = dependency('physfs', version : '>=2.1')
pixman = dependency('pixman-1')
sdl2 = dependency('sdl2')
sdl2_image = dependency('SDL2_image')
sdl2_ttf = dependency('SDL2_ttf')
sdl_sound = dependency('SDL_sound')
sigcxx = dependency('sigc++-2.0')
vorbisfile = dependency('vorbisfile')
zlib = dependency('zlib')
fluidsynth = []
if get_option('SHARED_FLUID')
fluidsynth = dependency('fluidsynth')
add_global_arguments('-DSHARED_FLUID', language : 'cpp')
endif
if get_option('RGSS2')
add_global_arguments('-DRGSS2', language : 'cpp')
endif
res = []
manifest = []
platdeps = []
if host_machine.system() == 'windows'
conf_data = configuration_data()
conf_data.set('ARCH', host_machine.cpu())
manifest = configure_file(
input : 'assets/mkxp.manifest.in',
output : 'mkxp.manifest',
configuration : conf_data
)
configure_file(
input : 'assets/runtime.manifest.in',
output : 'runtime.manifest',
configuration : conf_data
)
win = import('windows')
res = win.compile_resources([ 'assets/resource.rc' ],
include_directories : incdirs)
endif
subdir('-'.join(['binding', get_option('BINDING').to_lower()]))
subdir('src')
executable(
'mkxp',
sources : [ embedded, main_src, res ],
link_with : binding,
dependencies : [boost, fluidsynth, openal, physfs, pixman, sdl2,
sdl2_image, sdl2_ttf, sdl_sound, sigcxx, vorbisfile, zlib ],
include_directories : [ incdirs ]
)

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meson_options.txt Normal file
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option('SHARED_FLUID', type : 'boolean', value : false, description : 'Dynamically link with fluidsynth at build time')
option('WORKDIR_CURRENT', type : 'boolean', value : false, description : 'Keep current directory on startup')
option('BINDING', type : 'combo', choices : ['MRI', 'MRUBY', 'NULL'], value : 'MRI', description : 'The Binding Type (MRI, MRUBY, NULL)')
option('MRIVERSION', type : 'string', value : '2.1', description : 'Version of MRI to link with')
option('RGSS2', type : 'boolean', value : false)

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src/meson.build Normal file
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main_src = files(
'alstream.cpp',
'audio.cpp',
'audiostream.cpp',
'autotiles.cpp',
'autotilesvx.cpp',
'bitmap.cpp',
'bundledfont.cpp',
'config.cpp',
'etc.cpp',
'eventthread.cpp',
'filesystem.cpp',
'fluid-fun.cpp',
'font.cpp',
'gl-debug.cpp',
'gl-fun.cpp',
'gl-meta.cpp',
'glstate.cpp',
'graphics.cpp',
'input.cpp',
'keybindings.cpp',
'main.cpp',
'midisource.cpp',
'plane.cpp',
'rgssad.cpp',
'scene.cpp',
'sdlsoundsource.cpp',
'settingsmenu.cpp',
'shader.cpp',
'sharedstate.cpp',
'soundemitter.cpp',
'sprite.cpp',
'table.cpp',
'texpool.cpp',
'tileatlas.cpp',
'tileatlasvx.cpp',
'tilemap.cpp',
'tilemapvx.cpp',
'tilequad.cpp',
'vertex.cpp',
'viewport.cpp',
'vorbissource.cpp',
'window.cpp',
'windowvx.cpp'
)

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tools/xxd.sh Executable file
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#!/bin/bash
# meson resolves paths such as processing assets/icon.png's command line
# ends up being `xxd -i ../assets/icon.png icon.png.xxd`, resulting in a
# prefix of `___` on all variable names. We postprocess xxd with sed for
# now in order to have proper variable names.
# ./xxd.sh /path/to/xxd /path/to/sed infile outfile
$1 -i $3 $3.tmp
$2 's:___::g' $3.tmp > $4
rm $3.tmp

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#include <windows.h> #include <windows.h>
#include "resource.h" #include "resource.h"
1 RT_MANIFEST mkxp.manifest
IDI_APPICON ICON "icon.ico" IDI_APPICON ICON "icon.ico"