Expect retrieved value to be the same as assigned value #235
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Reference: MapleShrine/mkxp#235
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Example:
In original RPG Maker XP engine, it prints 0.9
But it prints 0.8999999761581421 in mkxp (OSX binary)
mkxp uses the single-precision floating-point format for this and similar attributes while RGSS uses double-precision.
However even if it would be changed to double-precision you would still be able to find differences in very few cases. 1.8.1 is ancient and the code to convert between floating-point numbers and strings contained some bugs.
Maybe a wrapper class is one possible solution?
Sprite
class implemented by mkxp asMkxpSprite
Sprite
class that inherits fromMkxpSprite
zoom_x
andzoom_x=
method.It will be nice if mkxp can implement it. Make mkxp behave more consistent with original engine.
The following is a surprising behavior I found in current implementation:
I am curious what exact in-game issues this inaccuracy is causing.