Fonts are completely broken #230

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opened 2020-05-19 01:16:08 +00:00 by corboblan · 1 comment
corboblan commented 2020-05-19 01:16:08 +00:00 (Migrated from github.com)

Hi, I've been using this for a while and it's really great! But I've had this issue where the fonts are absolutely messed up and I have no idea why. It's most likely because I'm not sure how to do the encoding and whatnot. Could I get some help? I'm a noob so you'll have to bear with me haha. Thank you.

Attached are two pictures. The first one is how it normally looks through the game.exe. The second one is what it looks like when using mkxp.
font1
font2

Hi, I've been using this for a while and it's really great! But I've had this issue where the fonts are absolutely messed up and I have no idea why. It's most likely because I'm not sure how to do the encoding and whatnot. Could I get some help? I'm a noob so you'll have to bear with me haha. Thank you. Attached are two pictures. The first one is how it normally looks through the game.exe. The second one is what it looks like when using mkxp. ![font1](https://user-images.githubusercontent.com/64758312/82273907-93300100-9933-11ea-8bad-cc094b0e4d80.PNG) ![font2](https://user-images.githubusercontent.com/64758312/82273924-988d4b80-9933-11ea-8e33-80eeadebbe61.PNG)
carstene1ns commented 2020-05-19 13:15:14 +00:00 (Migrated from github.com)

Did you put the font in the search path? Otherwise the default font is used.

Quoting the README:

Fonts

In the RMXP version of RGSS, fonts are loaded directly from system specific search paths (meaning they must be installed to be available to games). Because this whole thing is a giant platform-dependent headache, I decided to implement the behavior Enterbrain thankfully added in VX Ace: loading fonts will automatically search a folder called "Fonts", which obeys the default searchpath behavior (ie. it can be located directly in the game folder, or an RTP).

If a requested font is not found, no error is generated. Instead, a built-in font is used (currently "Liberation Sans").

Did you put the font in the search path? Otherwise the default font is used. Quoting the README: > Fonts > >In the RMXP version of RGSS, fonts are loaded directly from system specific search paths (meaning they must be installed to be available to games). Because this whole thing is a giant platform-dependent headache, I decided to implement the behavior Enterbrain thankfully added in VX Ace: loading fonts will automatically search a folder called "Fonts", which obeys the default searchpath behavior (ie. it can be located directly in the game folder, or an RTP). > >If a requested font is not found, no error is generated. Instead, a built-in font is used (currently "Liberation Sans").
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Reference: MapleShrine/mkxp#230
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