LibNX (Nintendo Switch) support? #210

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opened 2018-10-18 20:12:29 +00:00 by CatmanFan · 2 comments
CatmanFan commented 2018-10-18 20:12:29 +00:00 (Migrated from github.com)

Hello,
This isn't a question or a suggestion or a request, it's just basically a theory that could probably work if the MKXP player code is modified and heavily engineered for LibNX/Nintendo Switch compiling. The latest LibNX does support OpenGL ES 2.X and 3.X, and MKXP requires OpenGL ES 2.0 to work properly, so it's still possible but from a technical perspective I think it would be indefinitely hard to implement Nintendo Switch code.
EasyRPG, an implementer of RPG Maker 2000 and 2003 has already been ported to the Switch, however I think that RPG Maker availability would be quite unprecedented on the console compared to other homebrew platforms if the MKXP player was somehow able to get ported as well.
Thank you,
** - CatmanFan**

Hello, This isn't a question or a suggestion or a request, it's just basically a theory that could probably work if the MKXP player code is modified and heavily engineered for LibNX/Nintendo Switch compiling. The latest LibNX does support OpenGL ES 2.X and 3.X, and MKXP requires OpenGL ES 2.0 to work properly, so it's still possible but from a technical perspective I think it would be indefinitely hard to implement Nintendo Switch code. EasyRPG, an implementer of RPG Maker 2000 and 2003 has already been ported to the Switch, however I think that RPG Maker availability would be quite unprecedented on the console compared to other homebrew platforms if the MKXP player was somehow able to get ported as well. Thank you, _** - CatmanFan**_
carstene1ns commented 2018-10-19 09:25:28 +00:00 (Migrated from github.com)

First of all: mkxp on switch is possible.

  • The dependencies are mostly available, however, the ruby interpreter needs to be ported (no idea how complicated this actually is, as libnx/devkitA64 provides a good POSIX-ish environment, maybe is easy)
  • Interfacing with GL on switch needs to go through EGL, which SDL2 internally does, but mkxp has also a lot of GL related stuff, which might interfere somehow (needs testing)
  • Switch has no dynamic libraries right now, so midi support needs a bit of work too
First of all: `mkxp` on switch is possible. - The dependencies are mostly available, however, the ruby interpreter needs to be ported (no idea how complicated this actually is, as libnx/devkitA64 provides a good POSIX-ish environment, maybe is easy) - Interfacing with GL on switch needs to go through EGL, which SDL2 internally does, but mkxp has also a lot of GL related stuff, which might interfere somehow (needs testing) - Switch has no dynamic libraries right now, so midi support needs a bit of work too
Ancurio commented 2020-08-10 08:37:44 +00:00 (Migrated from github.com)

however, the ruby interpreter needs to be ported

maybe the mruby backend could actually turn out helpful here.

> however, the ruby interpreter needs to be ported maybe the mruby backend could actually turn out helpful here.
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Reference: MapleShrine/mkxp#210
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