Commit graph

8 commits

Author SHA1 Message Date
Jonas Kulla
9e63fb6b64 Remove the remaining bits of deprecated GL usage
The drawing is now completely shader based, which makes away
with all usage of the depracted matrix stack. This also allows
us to do things like simple translations and texture coordinate
translation directly instead of doing everything indirectly
through matrices.

Fixed vertex attributes ('vertexPointer()' etc) are also
replaced with user defined attribute arrays.
2013-09-23 07:50:22 +02:00
Jonas Kulla
6c7d751dbd Remove 'Default' FBO binding (only allow 'Read' and 'Draw')
Also make code more verbose by removing default mode
parameter value to 'FBO::bind'
2013-09-06 14:56:30 +02:00
Jonas Kulla
b151a22f6e Rename 'Tex' to 'TEX' for consistency 2013-09-06 12:26:41 +02:00
Jonas Kulla
55596e9da9 Rename 'RB'(renderbuffer) to 'RBO'(renderbuffer object) 2013-09-06 12:16:24 +02:00
Jonas Kulla
0253b6ed2b Use C99 integer types instead of Qt's 2013-09-04 13:30:14 +02:00
Jonas Kulla
84db116d0c Rename 'bound' to 'clamp' 2013-09-03 15:31:29 +02:00
Jonas Kulla
8674cb8e06 Always glClear before blitting to screen
Prevents a distorted screen when an error happens during
script loading (ie. before the first drawn frame) and fullscreen
is turned on in the config.
This will also be necessarry once fixed aspect ratio is implemented.
2013-09-02 17:31:34 +02:00
Jonas Kulla
ff25887f41 Initial commit 2013-09-01 16:27:21 +02:00