Jonas Kulla
caccee5db2
Fix up glew include paths
2013-10-14 02:22:34 +02:00
Jonas Kulla
20ec560145
Wrap color clear in 'FBO::clear()' convenience function
2013-10-01 13:10:14 +02:00
Jonas Kulla
da4e0fbed0
Implement smooth scaling
2013-09-23 11:00:50 +02:00
Jonas Kulla
9e63fb6b64
Remove the remaining bits of deprecated GL usage
...
The drawing is now completely shader based, which makes away
with all usage of the depracted matrix stack. This also allows
us to do things like simple translations and texture coordinate
translation directly instead of doing everything indirectly
through matrices.
Fixed vertex attributes ('vertexPointer()' etc) are also
replaced with user defined attribute arrays.
2013-09-23 07:50:22 +02:00
Jonas Kulla
4620901002
Forgot some EXT functions
2013-09-07 02:42:56 +02:00
Jonas Kulla
6c7d751dbd
Remove 'Default' FBO binding (only allow 'Read' and 'Draw')
...
Also make code more verbose by removing default mode
parameter value to 'FBO::bind'
2013-09-06 14:56:30 +02:00
Jonas Kulla
abc927c91d
Use EXT version of gl functions
2013-09-06 14:37:28 +02:00
Jonas Kulla
a9f400e64a
Undef utility macro in header
2013-09-06 13:14:34 +02:00
Jonas Kulla
5ca513fcec
Document gl-util types
2013-09-06 12:33:33 +02:00
Jonas Kulla
b151a22f6e
Rename 'Tex' to 'TEX' for consistency
2013-09-06 12:26:41 +02:00
Jonas Kulla
ba3b904f34
Thanks to the ID abstraction, we can use proper overloading now!
2013-09-06 12:22:55 +02:00
Jonas Kulla
55596e9da9
Rename 'RB'(renderbuffer) to 'RBO'(renderbuffer object)
2013-09-06 12:16:24 +02:00
Jonas Kulla
ff25887f41
Initial commit
2013-09-01 16:27:21 +02:00