Commit Graph

889 Commits

Author SHA1 Message Date
Jonas Kulla 531441d4e3 Make audio asset decoding failures non-fatal
Matches RMXP behavior. This is also useful in case midi files
are to be played, but fluidsynth isn't available.
2015-02-17 02:09:55 +01:00
Jonas Kulla 0f91bdefea Fix indentation 2015-02-17 01:48:05 +01:00
Jonas Kulla 44eaaf5985 FileSystem: Change file lookup to match all extensions
Previously, file lookup (ie. extension supplementing) would only
try out a few predetermined extensions based on the asset type.
This was not accurate in regard to RMXP's behavior, which will
happily match "some_asset" against "some_asset.abcef" and try
to open it.

Some games make use of this quirk and rename their ogg audio files
to "*.dat" or similar to thwart users from copying them.

This change also makes it easier to read arbitrary formats
supported by SDL_image without modifying mkxp.
2015-02-17 01:42:11 +01:00
Jonas Kulla 87462fd7b0 Use more explicit vector math via method overloads 2015-02-10 17:04:00 +01:00
Jonas Kulla a4b1be1da5 Remove superfluous lines 2015-02-10 15:53:58 +01:00
Jonas Kulla c328ebee04 Typo 2015-02-10 15:53:12 +01:00
Jonas Kulla 713ea07558 SDL hints need to be set before initialization 2015-02-10 15:51:33 +01:00
Jonas Kulla b2631d4c23 Bitmap: Fix scaled blit from mega surface to texture
SDL's default blend mode for surfaces (SDL_BLENDMODE_BLEND)
renders the source surface unusable for further use.
2015-02-10 15:34:42 +01:00
Jonas Kulla 4864f63c6c Sprite: Fix visibility calculation
The previous code assumed the scene origin to always be 0,0.
2015-02-04 15:17:45 +01:00
Jonas Kulla e339964076 MidiSource: Fix some channels being mute after looping 2015-01-22 13:13:57 +01:00
Jonas Kulla 64a3ac3769 README: Add soundfont link and mark font outlines as done 2015-01-21 14:58:54 +01:00
Jonas Kulla fa0459ad93 Fix code formatting 2015-01-15 11:09:12 +01:00
Jonas Kulla 74f8c91bf4 Oops 2015-01-15 09:05:51 +01:00
Jonas Kulla 7cbe1eef94 Graphics: Improve transition "vague" parameter accuracy 2015-01-15 08:26:33 +01:00
Jonas Kulla f6604a88b8 sdl-util.h: Consider physical filesystem when opening raw files
This is necessary so games stored on external SD cards can be
run under Android.
2015-01-15 08:11:01 +01:00
Jonas Kulla c92df0ce3a EventThread: Pause OpenAL device when entering background
This requires ALC_SOFT_pause_device to be present. It stops the
alc thread from needlessly consuming CPU resources.
2015-01-15 08:07:22 +01:00
Jonas Kulla 7c6a2b2c62 Pause RGSS execution when moving into background on Android
Assuming that there is enough memory for mkxp to stay in the
background and that the OS doesn't kill the process, this should
allow smooth resuming after moving back into the foreground.

For now, EGL context loss is not handled.
2015-01-15 08:02:21 +01:00
Jonas Kulla 012d87d05a Disable accelerometer joystick emulation on Android 2015-01-15 07:21:07 +01:00
Jonas Kulla f1da585f33 Be explicit about how relative paths are resolved in mkxp.conf 2015-01-15 07:18:02 +01:00
Jonas Kulla a05a3deff6 EventThread: Factor out event discarding code 2015-01-03 20:48:31 +01:00
Jonas Kulla 6f88ddc51c Config: Move default entry values into PO_DESC macro list 2015-01-03 19:28:23 +01:00
Jonas Kulla 7003039e56 EventThread: Track touch state (maximum 4 fingers) 2015-01-03 19:18:52 +01:00
Jonas Kulla 146e0294b4 Add option to fix the framerate to the native screen refresh rate
Useful on mobile devices where using non-standard framerates
looks absolutely horrible and screen refresh rates vary highly.
2015-01-03 18:58:13 +01:00
Jonas Kulla 4fb94aaf10 FileSystem: Add fallback to wrapped SDL_RWops if normal mounting fails
Makes it easy to mount archives on Android residing in "assets/".
2015-01-02 14:50:14 +01:00
Jonas Kulla 3411435138 Factor out some thread communication code (window size, bindings) 2015-01-02 01:41:23 +01:00
Jonas Kulla c63a8947ce Tilemap: Don't emit draw with zero quads
This is illegal on some mobile drivers.
2015-01-02 00:09:53 +01:00
Jonas Kulla b42725ea20 Add config option working around buggy graphics drivers
"subImageFix=true" should fix missing text on radeonsi fglrx
as well as most mobile drivers. Also fixes tileset atlas on
mobile.
2015-01-01 23:38:11 +01:00
Jonas Kulla 9122446b23 EventThread: Discard fake mouse events on mobile 2014-12-31 18:52:21 +01:00
Jonas Kulla 7cbf81c83a Add 'printFPS' config entry to continuously print FPS to console
Useful on platforms that don't have window decorations.
2014-12-31 18:52:21 +01:00
Jonas Kulla b4bca7ea3b GLState: Constify 2014-12-31 18:52:21 +01:00
Jonas Kulla 725af97e7b gl-util.h: Unify function qualifier use 2014-12-31 18:52:21 +01:00
Jonas Kulla 35077793a0 Add std::streambuf wrapper around SDL_RWops for boost
Also add SDL_RWops version of the readFile utility function.
2014-12-31 18:52:21 +01:00
Jonas Kulla 5974d05380 Create OpenAL device in main() and store in RGSSThreadData 2014-12-31 18:52:21 +01:00
Jonas Kulla 3596fc568d main.cpp: Immediately query the actual window size after creation 2014-12-31 18:52:21 +01:00
Jonas Kulla 69795be30b Android uses the Linux shared object naming convention 2014-12-31 18:52:21 +01:00
Jonas Kulla 0a484c8a31 std::string constructor doesn't like null pointers 2014-12-31 18:52:20 +01:00
Jonas Kulla 4560589e25 Audio: Set overall volume of OpenAL output to 0.8 2014-12-31 18:52:20 +01:00
Jonas Kulla 4b08d82ea4 MRI: dataDirectory: Return "." if customDataPath is not defined 2014-12-31 18:52:20 +01:00
Jonas Kulla 88c41bcc62 Debug: Use native logging on Android 2014-12-31 18:52:20 +01:00
Jonas Kulla a112529f53 Use compile time strlen 2014-12-31 18:52:20 +01:00
Jonas Kulla b963c67339 SharedState: Don't reallocate global tex on every bind 2014-12-31 18:52:20 +01:00
Jonas Kulla ee17bb2137 Call glReleaseShaderCompiler on GLES 2014-12-31 18:52:20 +01:00
Jonas Kulla 3fb4108306 gl-fun.h: Add some enums missing in gl2.h 2014-12-31 18:52:20 +01:00
Jonas Kulla fcfa079e7b Perform chdir(gameFolder) early in main() 2014-12-31 18:52:20 +01:00
Jonas Kulla 03a6c657c4 main.cpp: Always display errors in a message box 2014-12-31 18:52:20 +01:00
Jonas Kulla b39964a49a MRI: Make error handling during script load more robust 2014-12-31 18:52:20 +01:00
Jonas Kulla 2f95c0613a Shaders: Prefer arithmetic conditionals to branching 2014-12-31 18:52:20 +01:00
Jonas Kulla 373b90af00 Graphics: Optimize Viewport effect rendering
Using the kitchen sink plane shader for viewport effects, even
if only a small part of them are active, incurs great performance
loss on mobile, so split the rendering into multiple optional
passes which additionally use the blending hardware for faster
mixing (lerping).
Also, don't mirror the PingPong textures if the viewport effect
covers the entire screen area anyway.
2014-12-31 18:52:19 +01:00
Jonas Kulla 3c0a530eba Sprite: Add special case shader for translucent effect
Translucent sprites (opacity < 255) are very common,
so using a custom shader instead of the full blown effect one
helps a lot, especially on mobile.
2014-12-31 18:52:19 +01:00
Jonas Kulla a53163660f Shader: Refine preprocessing on GLES platform
Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.

Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00