Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								99cfe9aefd 
								
							 
						 
						
							
							
								
								Tilemap: Optimize scanrow z ordering  
							
							 
							
							
							
						 
						
							2013-10-13 12:58:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								69637c75af 
								
							 
						 
						
							
							
								
								Replace Qt functions deprecated in 5.0  
							
							 
							
							
							
						 
						
							2013-10-11 10:32:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								8b96174457 
								
							 
						 
						
							
							
								
								Fix broken asset include path  
							
							 
							
							
							
						 
						
							2013-10-10 12:50:04 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								4af4f5bd6b 
								
							 
						 
						
							
							
								
								Ensure attached autotiles aren't mega surfaces  
							
							 
							
							
							
						 
						
							2013-10-09 18:08:44 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								8b53681e11 
								
							 
						 
						
							
							
								
								Turn on 'fixedAspectRatio' by default  
							
							 
							
							... 
							
							
							
							This is more consistent with RMXP's behavior. 
							
						 
						
							2013-10-09 14:17:21 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								f8e8ece946 
								
							 
						 
						
							
							
								
								Forgot to add license header  
							
							 
							
							
							
						 
						
							2013-10-09 13:44:15 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								cb6f73f7df 
								
							 
						 
						
							
							
								
								Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState  
							
							 
							
							... 
							
							
							
							This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'. 
							
						 
						
							2013-10-09 12:30:33 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								807bee5748 
								
							 
						 
						
							
							
								
								Print info about shader compilation to console  
							
							 
							
							
							
						 
						
							2013-10-09 12:26:42 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								ba304feb54 
								
							 
						 
						
							
							
								
								Minor code move  
							
							 
							
							... 
							
							
							
							Move animation based state data together and add comments 
							
						 
						
							2013-10-09 11:52:39 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								34d4103111 
								
							 
						 
						
							
							
								
								Always request OpenGL Core profile  
							
							 
							
							
							
						 
						
							2013-10-08 06:29:05 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								dd25323cdd 
								
							 
						 
						
							
							
								
								Ifdef out more RGSS2 functionality  
							
							 
							
							
							
						 
						
							2013-10-06 10:28:03 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								49e7b66a53 
								
							 
						 
						
							
							
								
								Bitmap: s/tex/gl  
							
							 
							
							
							
						 
						
							2013-10-06 08:54:16 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								89238aebe9 
								
							 
						 
						
							
							
								
								s/rgss/RGSS  
							
							 
							
							
							
						 
						
							2013-10-06 07:11:03 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								26843f2e51 
								
							 
						 
						
							
							
								
								Implement FPS display (F2 to toggle ON/OFF)  
							
							 
							
							
							
						 
						
							2013-10-06 07:05:01 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								41675859dd 
								
							 
						 
						
							
							
								
								Actually destroy duplicated PHYSFS_Io instance on close  
							
							 
							
							... 
							
							
							
							Fixes crash after loading about a hundred maps 
							
						 
						
							2013-10-06 05:11:22 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								958af38442 
								
							 
						 
						
							
							
								
								Optimize archive reading  
							
							 
							
							... 
							
							
							
							This should be almost as fast as reading unencrypted
files from disk now. I also don't see any possible further
optimizations, so this is probably as fast as it gets. 
							
						 
						
							2013-10-04 07:52:40 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								a9fc44f79d 
								
							 
						 
						
							
							
								
								Fix filesystem init for relative 'gamePath's  
							
							 
							
							
							
						 
						
							2013-10-03 22:11:25 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								4ddc487f17 
								
							 
						 
						
							
							
								
								Fix a critical bug with seeking in archives  
							
							 
							
							... 
							
							
							
							Also, other small cleanups on the way. 
							
						 
						
							2013-10-03 22:09:35 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								d20b652155 
								
							 
						 
						
							
							
								
								No point in drawing spaces  
							
							 
							
							
							
						 
						
							2013-10-03 00:48:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								d8dab9c429 
								
							 
						 
						
							
							
								
								Start ifdef'ing out RGSS2 functionality  
							
							 
							
							
							
						 
						
							2013-10-02 22:40:09 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								751b9c3ae5 
								
							 
						 
						
							
							
								
								Clip text surface to texture bounds on fast upload  
							
							 
							
							
							
						 
						
							2013-10-02 21:39:44 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								bb70c39811 
								
							 
						 
						
							
							
								
								Ensure SDL_image and SDL_ttf initialize correctly  
							
							 
							
							
							
						 
						
							2013-10-02 13:50:58 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								0f58852e2b 
								
							 
						 
						
							
							
								
								Remove GL_ARB_imaging requirement  
							
							 
							
							... 
							
							
							
							Mesa doesn't have it, and I'm not sure it really
serves any purpose at all. 
							
						 
						
							2013-10-02 13:35:14 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								7b97075282 
								
							 
						 
						
							
							
								
								Remove unnecessary allocations  
							
							 
							
							
							
						 
						
							2013-10-01 18:27:22 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								a54acce6b7 
								
							 
						 
						
							
							
								
								Implement Bitmap 'blur'  
							
							 
							
							... 
							
							
							
							I was a bit confused at first because I thought Enterbrain
had actually implemented a full Gaussian blur, but nope,
just dumb averaging. 
							
						 
						
							2013-10-01 18:12:52 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								20ec560145 
								
							 
						 
						
							
							
								
								Wrap color clear in 'FBO::clear()' convenience function  
							
							 
							
							
							
						 
						
							2013-10-01 13:10:14 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								ceb7821362 
								
							 
						 
						
							
							
								
								Minor code style fix  
							
							 
							
							
							
						 
						
							2013-10-01 12:15:28 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								8baa76541c 
								
							 
						 
						
							
							
								
								Merge branch 'bitmap_blur'  
							
							 
							
							
							
						 
						
							2013-10-01 12:06:40 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								baff4e362e 
								
							 
						 
						
							
							
								
								Fix minor GPU timer query issue  
							
							 
							
							
							
						 
						
							2013-10-01 12:05:58 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								9f26ff9fb0 
								
							 
						 
						
							
							
								
								Port over Bitmap 'radial_blur' from old SFML codebase  
							
							 
							
							... 
							
							
							
							This implementation is also heaps better than the old
one as it doesn't use a (differently sized) aux texture,
meaning the Bitmap discards its old texture and aquires
one of same size, making reuse through the TexPool a
lot more likely. It also saves on the aux texture blits
and binding switches.
As the setup / resource acquisition far outweighs the
actual rendering cost, operation time is relatively
constant no matter how many divisions are used. 
							
						 
						
							2013-10-01 12:03:20 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								b5afeadb5b 
								
							 
						 
						
							
							
								
								Fix null deref  
							
							 
							
							
							
						 
						
							2013-10-01 02:29:02 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								73d5cb5bad 
								
							 
						 
						
							
							
								
								Comment out unsupported audio formats  
							
							 
							
							
							
						 
						
							2013-10-01 02:28:46 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								408864339f 
								
							 
						 
						
							
							
								
								Implement case insensitive path resolution  
							
							 
							
							
							
						 
						
							2013-09-30 21:20:29 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								f49b03ba23 
								
							 
						 
						
							
							
								
								Window: Always rebuild cursor_rect tex coords  
							
							 
							
							... 
							
							
							
							If the same Window updated its control verts without a visble
cursor_rect, these tex coords will get randomly overwritten by
further control parts. 
							
						 
						
							2013-09-30 19:32:45 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								05f73f0b98 
								
							 
						 
						
							
							
								
								Ensure Elements don't unlink from an already dead Scene  
							
							 
							
							
							
						 
						
							2013-09-30 19:30:27 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								9d34fc966b 
								
							 
						 
						
							
							
								
								Tilemap: Clamp sampled tileset height to multiple of 32  
							
							 
							
							
							
						 
						
							2013-09-30 01:38:46 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								2226927b08 
								
							 
						 
						
							
							
								
								Null deref fixes / cleanups  
							
							 
							
							
							
						 
						
							2013-09-28 21:48:02 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								1737ec9af4 
								
							 
						 
						
							
							
								
								Fix 'Rect::isEmpty()' and small performance fixes  
							
							 
							
							... 
							
							
							
							Specifically, don't emit the 'valueChanged' signal
if nothing actually changed. 
							
						 
						
							2013-09-28 21:45:33 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								4c06b676ad 
								
							 
						 
						
							
							
								
								Spacing and minor fixes  
							
							 
							
							
							
						 
						
							2013-09-28 21:30:51 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								307eeb732d 
								
							 
						 
						
							
							
								
								Factor out performance timers into separate files  
							
							 
							
							... 
							
							
							
							This should make graphics.cpp somewhat easier to navigate/read.
GL_EXT_timer_query is also made optional, and if it's not present
dummy functions will be called instead. 
							
						 
						
							2013-09-27 16:54:01 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								92525cd077 
								
							 
						 
						
							
							
								
								Make this mess of performance measuring a bit more readable  
							
							 
							
							
							
						 
						
							2013-09-27 04:47:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								12c92d6dd0 
								
							 
						 
						
							
							
								
								Fix Tilemap's scanrow z sorting for good  
							
							 
							
							... 
							
							
							
							Also make it a tad faster. 
							
						 
						
							2013-09-27 04:42:22 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								97d0794c7c 
								
							 
						 
						
							
							
								
								Remove Serializable's virtual destructor. It didn't do anything anyway.  
							
							 
							
							... 
							
							
							
							To still make the compiler happy, add virtual destructors
to all descendants of Serializable. 
							
						 
						
							2013-09-27 04:39:35 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								92ab65ba52 
								
							 
						 
						
							
							
								
								Fix window opacity not being applied on vert (re)construction  
							
							 
							
							
							
						 
						
							2013-09-27 04:37:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								43aacc13d9 
								
							 
						 
						
							
							
								
								Add equality op that compares against a clamped integer  
							
							 
							
							
							
						 
						
							2013-09-27 00:55:48 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								35521c25c0 
								
							 
						 
						
							
							
								
								Don't hide cursor when window isn't focused  
							
							 
							
							
							
						 
						
							2013-09-25 20:35:00 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								dff2d79a70 
								
							 
						 
						
							
							
								
								Implement blits from mega surfaces to regular Bitmaps  
							
							 
							
							... 
							
							
							
							This is used in events that take their sprite from a tile
out of the tileset. 
							
						 
						
							2013-09-25 17:07:43 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								0fc6022dd0 
								
							 
						 
						
							
							
								
								Use BlitSurface instead of UpperBlit (for forward-compat)  
							
							 
							
							
							
						 
						
							2013-09-25 17:07:26 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								cfcfc2fd5e 
								
							 
						 
						
							
							
								
								Fix wrong pixel format specified for upload  
							
							 
							
							
							
						 
						
							2013-09-25 15:13:45 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								0a17f9ccad 
								
							 
						 
						
							
							
								
								Return advance as width for italic characters  
							
							 
							
							
							
						 
						
							2013-09-25 13:49:54 +02:00