Commit Graph

66 Commits

Author SHA1 Message Date
Amaryllis Kulla a962c158db Update copyright notice again
Keep information on first file creation year,
and update my email address yet again.
2021-10-16 22:57:08 +02:00
Ancurio f138731f7c Update copyright notice 2021-09-06 20:50:44 +02:00
ReinUsesLisp b5e5a26d8b Config: Set debug editor's debug variables into ruby 2018-02-22 09:08:45 +01:00
Jonas Kulla 0481f920b0 Input: Remove ugly [-20,-20] mouse position hack
This was supposed to disappear shortly after To the Moon's release,
but it unfortunately survived a bit longer :)

The status of the mouse cursor being inside / outside the game window
is now properly exposed (in MRI) via MKXP.mouse_in_window.
2017-04-08 18:45:24 +02:00
Jonas Kulla c4dd3ffaf6 Config: Use set for preloadScripts
Would probably make sense for all other string vectors too.
2017-03-03 19:37:19 +01:00
Jonas Kulla 35077793a0 Add std::streambuf wrapper around SDL_RWops for boost
Also add SDL_RWops version of the readFile utility function.
2014-12-31 18:52:21 +01:00
Jonas Kulla 4b08d82ea4 MRI: dataDirectory: Return "." if customDataPath is not defined 2014-12-31 18:52:20 +01:00
Jonas Kulla b39964a49a MRI: Make error handling during script load more robust 2014-12-31 18:52:20 +01:00
Jonas Kulla 33c571e691 MRI: Fix mingw build crash when linking with -mwindows 2014-11-20 13:51:35 +01:00
Jonas Kulla ecf9b065c8 MRI: Revise 'MKXP.data_directory' behavior
This function which was formerly a simple wrapper around
SLD_GetPrefPath() is changed to instead return the directory
assembled from org/app name specified in mkxp.conf, so one
can be sure that both mkxp and user scripts will always write
into the same directory when a custom path is preferred.
2014-10-22 04:16:15 +02:00
Jonas Kulla af8f3a36d2 MRI: Move former 'System' module into 'MKXP' module
This breaks script compatibility.

'System' is way too generic of a name to reserve for mkxp use,
and I have already seen at least one occurance in the wild of
it being used by user scripts.

Ideally, all mkxp RGSS extensions would be moved under this
module, but I feel like the core modules (Input, Graphics etc)
are more safe as users are hesitant to directly extend these.
2014-10-22 04:15:40 +02:00
Jonas Kulla 4a8b0f30c8 MRI: Add 'System.raw_key_states' to query full keyboard state
Returns a byte array with all key states (0 = released,
1 = pressed) indexed via SDL_SCANCODE_* enums.
2014-10-20 10:27:01 +02:00
Jonas Kulla 47851718eb MRI: Handle exceptions raised in preloaded scripts 2014-10-15 06:27:43 +02:00
Jonas Kulla d223d83cbf Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false".

While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla 8c1cf27b7c Merge pull request #67 from cremno/add-rgss-3-0-1-etc-classes-equality-comparison
add RGSS 3.0.1 etc classes equality comparison
2014-09-02 20:09:10 +02:00
cremno fd4f7c66d1 bump RGSS_VERSION to 3.0.1 2014-09-02 19:53:09 +02:00
Jonas Kulla 3b7b8657ea MRI: Fix exception message box script name and display script index
Previously, when the script names in the backtrace were in the form
'SectionXXX'/'{XXXX}' (default RMXP behavior), this same name would
be shown in the error message box, whereas RMXP always displays the
actual script name (eg. 'Scene_Map') instead; only with
useScriptNames=true was mkxp's behavior mostly correct.
Fix this by keeping a backtrace format -> actual script name mapping
and always using the script name in the message box.
The script name and line would also be parsed wrongly if the name
contained any colons, fix this by walking the exception string
back to front instead.

Also prepend the script index to the name when useScriptNames=true;
this is invaluable when debugging projects where multiple scripts
carry the same name. The format is 'XXX:Script_Name'.
2014-09-02 17:16:14 +02:00
cremno 95c53899be add RGSS_VERSION (RGSS3)
Even though 3.0.1 is the current version, 3.0.0 is used, because mkxp doesn't
implement the changes like not raising a TypeError for 'Color.new == nil' yet.
3.0.1 (finally) returns false. Other changes don't affect mkxp (I think).

See <http://tkool.jp/support/download/rpgvxace/rpgvxace_update> (Japanese).
2014-08-31 05:46:04 +02:00
Jonas Kulla 2ba9f6589b Merge pull request #57 from cremno/mri-use-rb_type_p-instead-of-rb_type
MRI: use RB_TYPE_P() instead of rb_type()
2014-08-30 03:56:37 +02:00
cremno 4920931d33 add global function rgss_stop
It's only useful for testing code. Also RGSS3's rgss_stop (and rgss_main)
is written in Ruby and not in C++. But I doubt someone relies on that.
2014-08-29 14:32:43 +02:00
cremno 70c40fe530 MRI: use RB_TYPE_P() instead of rb_type()
Just a very small optimization.
2014-08-29 13:11:39 +02:00
Jonas Kulla 55f1542c76 Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.

This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).

This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00
Jonas Kulla 117ddeee5c Config: Add 'preloadScript' entry to run raw scripts before the game scripts
Useful to insert common code, wrappers etc. without touching Scripts.rxdata.
2014-08-24 07:32:44 +02:00
Jonas Kulla d2fd692041 MRI: Actually define '$MKXP' 2014-08-24 07:21:26 +02:00
Jonas Kulla 3224950a1c MRI-Binding: Add crude 'rgss_main' implementation (RGSS3)
No F12 reset yet.
2014-08-15 22:35:57 +02:00
Jonas Kulla 7790bd6c2c Implement RGSS2 Tilemap class (TilemapVX) 2014-08-15 15:20:32 +02:00
Jonas Kulla 91d19d0a73 Implement RGSS2 Window class (WindowVX) 2014-08-15 15:20:15 +02:00
Jonas Kulla e38ec7be98 Simplify earlier patch 2014-07-25 07:57:01 +02:00
Jonas Kulla 262023b088 MRI-Binding: Fix typo and don't set $LOAD_PATH (thanks @cremno)
'$:' and '$LOAD_PATH' point to the same array.
2014-07-25 00:40:36 +02:00
Jonas Kulla ec16210f8a MRI-Binding: Allow manually specifying load paths in config 2014-07-24 23:11:12 +02:00
Jonas Kulla a541cb1205 Some RGSS2/RGSS3 compile fixes 2014-07-13 05:34:18 +02:00
cremno e6a116f43f use `rb_funcall2` instead of `rb_funcallv`
In 2.1 `rb_funcall2`  was renamed to `rb_funcallv` and
a macro for backward compatibility was added.
2014-05-25 12:57:04 +02:00
Jonas Kulla 72fc659a4c MRI-Binding: Don't refine Kernel#caller in RGSS3 2014-05-07 03:19:06 +02:00
Jonas Kulla 1bdcfa7b04 MRI-Binding: Adjust 'Kernel#caller' output to match RMXP 2014-05-06 12:13:12 +02:00
Jonas Kulla 58d86039d5 Merge branch 'dev' 2014-04-17 08:19:24 +02:00
Jonas Kulla 4e346cac27 Merge pull request #25 from cremno/mri-improve-error-printing
MRI: improve error printing
2014-04-16 20:22:58 +02:00
cremno bd6764450f fix comment style 2014-04-16 20:05:15 +02:00
Jonas Kulla f25d2db63c MRI-Binding: Add RGSS3 '__FILE__' variant 2014-04-15 11:54:22 +02:00
cremno 4ca9e82a14 MRI: improve error printing
`Debug()` is CRuby-style and `showMsg` is RGSS-style.
The `Debug()` output is safe, `showMsg` might be fragile.
2014-04-14 00:07:51 +02:00
cremno 95c112bbe4 MRI: add option to use a script's name as filename 2014-04-11 18:11:32 +02:00
cremno 8bc17a9a98 MRI: less `strlen` calls, use custom script's filename 2014-04-11 17:13:25 +02:00
Jonas Kulla 8203e32900 MRI-Binding: Define 'msgbox' p/print aliases (RGSS3) 2014-04-11 13:31:09 +02:00
cremno f6ec364632 MRI: rewrite script eval
- set __FILE__ (RGSS 1 and 2)
 - set Ruby string encoding to UTF-8
   instead of using a magic comment
2014-04-10 14:00:05 +02:00
cremno 06b877a78c MRI: don't set $0 (see #24) 2014-04-10 02:14:25 +02:00
cremno 4e0262d2a7 MRI: fix $RGSS_SCRIPTS 2014-04-10 01:16:31 +02:00
cremno f8b87eb188 MRI: don't manually peform GC 2014-04-09 23:45:24 +02:00
cremno 804a697c03 MRI: add $RGSS_SCRIPTS 2014-04-09 22:36:56 +02:00
cremno f06769b434 MRI: some minor optimizations 2014-01-24 22:30:19 +01:00
Jonas Kulla a0a27889a3 Merge #8 2014-01-02 00:11:57 +01:00
Jonas Kulla 1bacceddf0 Spacing 2014-01-01 12:59:40 +01:00