Mathew
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3f53cad601
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Fix light layer shake
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2016-01-04 21:30:26 -05:00 |
Mathew
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e9d5908bc6
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Added !bed as special event
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2016-01-04 21:30:26 -05:00 |
Mathew
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0836769fca
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Puzzle code for demo, etc
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2016-01-04 21:30:26 -05:00 |
Mathew
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917d320342
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Linked to debugMode option, gutted RTP config
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2016-01-04 21:30:26 -05:00 |
Mathew
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189556652c
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Added list of panoramas clamped by default
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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7332a89eb0
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Tweaked footsteps
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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09b5e173c9
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Adjustments for red area
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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191afb3524
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Consistent, proper CJK support
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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d749cb0ca9
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Changed Sprite to RPG::Sprite in Sprite_Character
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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4c1dda76f6
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Re-implemented ambient light and bulb glow
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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c0bf423bbf
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Reorganized files
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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66b1cbe21f
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Debug mode instantly starts game
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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afbcc3b6a3
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Re-implemented lights as another viewport layer
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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a28082cae3
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Rudimentary map wrapping added
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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652ef21a50
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Started on light viewport, reorganized viewports
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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d0fb509fa5
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Message blip delay changed
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2016-01-04 21:30:26 -05:00 |
Mathew Velasquez
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5118df09f4
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Added scripts
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2016-01-04 21:30:25 -05:00 |