Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								27341dc95d 
								
							 
						 
						
							
							
								
								MRI-Binding: Enforce UTF-8 strings in 'Marshal::load()' via aux proc  
							
							 
							
							... 
							
							
							
							We override 'Marshal::load()' via alias and call it with
a custom auxiliary proc in the alias which sets the encoding
of all demarshalled strings to UTF-8. The case where a user
himself provided a proc to 'load()' is not implemented.
This is definitely a better solution than patching the ruby
source tree. Thanks to github.com/cremno for hints and help! 
							
						 
						
							2013-10-20 20:54:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								e14f3ef9db 
								
							 
						 
						
							
							
								
								Readme: mention ruby patches  
							
							 
							
							
							
						 
						
							2013-10-19 19:59:18 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								d8aa5f2b0d 
								
							 
						 
						
							
							
								
								Add patches for ruby source tree  
							
							 
							
							
							
						 
						
							2013-10-19 19:00:08 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								30507d2f6f 
								
							 
						 
						
							
							
								
								MRI-Binding: Enforce UTF-8 string encoding  
							
							 
							
							
							
						 
						
							2013-10-19 18:57:34 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								d5bc71f7ba 
								
							 
						 
						
							
							
								
								MRI-Binding: Add 'System.puts()' for console printing  
							
							 
							
							
							
						 
						
							2013-10-19 15:54:21 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								7236ca0515 
								
							 
						 
						
							
							
								
								Spacing  
							
							 
							
							
							
						 
						
							2013-10-19 01:47:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								82e2901726 
								
							 
						 
						
							
							
								
								Plane, Sprite: Fix Bitmap flushes in draw handler  
							
							 
							
							... 
							
							
							
							Comparing the current SceneElement classes to the earlier
written documentation actually immediatelly exposed some
bugs. Yay! :D 
							
						 
						
							2013-10-17 15:28:55 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								52dd1dbe2f 
								
							 
						 
						
							
							
								
								Bitmap: Add warning to 'flush()'  
							
							 
							
							
							
						 
						
							2013-10-17 15:28:43 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								f67a73cb4f 
								
							 
						 
						
							
							
								
								Attempt at better documentation for SceneElement subclasses  
							
							 
							
							
							
						 
						
							2013-10-17 15:27:48 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								f5a178b9bb 
								
							 
						 
						
							
							
								
								Add config option "fixedFramerate"  
							
							 
							
							
							
						 
						
							2013-10-17 02:18:16 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								1759a1b4a9 
								
							 
						 
						
							
							
								
								MRI-Binding: Fix Audio fade functions all fading the BGM  
							
							 
							
							
							
						 
						
							2013-10-17 01:02:09 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								9dcd09d64f 
								
							 
						 
						
							
							
								
								Serialization: Fix typos resulting in corrupted data  
							
							 
							
							
							
						 
						
							2013-10-17 01:01:25 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								9e3d7f579c 
								
							 
						 
						
							
							
								
								Bitmap: Use PixelStore to avoid aux clip surface  
							
							 
							
							
							
						 
						
							2013-10-16 22:54:05 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								397856089d 
								
							 
						 
						
							
							
								
								Tilemap: Optimize atlas assembly from mega surface tileset  
							
							 
							
							... 
							
							
							
							Use 'glPixelStorei()' parameters to upload sub images
directly from the same surface instead of creating
helper surfaces to upload from. 
							
						 
						
							2013-10-16 19:20:36 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								94911b61a6 
								
							 
						 
						
							
							
								
								Revert "Always request OpenGL Core profile"  
							
							 
							
							... 
							
							
							
							This reverts commit 34d4103111 .
Turns out we need at least GLSL 1.50, for which we'd
have to throw our OpenGL 2.0 compatibility in the water.
Nope, not yet. 
							
						 
						
							2013-10-16 00:04:01 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								1e98413a7e 
								
							 
						 
						
							
							
								
								Init: Print various GL implementation strings  
							
							 
							
							
							
						 
						
							2013-10-15 23:19:52 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								6b20147a72 
								
							 
						 
						
							
							
								
								Table: Minor cleanups  
							
							 
							
							... 
							
							
							
							Fix up comment style and remove the MIN macro
in favor of the template defined in util.h. 
							
						 
						
							2013-10-15 19:39:29 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								bf5e80dd6a 
								
							 
						 
						
							
							
								
								Init: Check for OpenGL 2.0 and destroy context on error  
							
							 
							
							
							
						 
						
							2013-10-15 19:35:03 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								26bc4842c0 
								
							 
						 
						
							
							
								
								MRI-Binding: Catch exceptions in '_load' implementations  
							
							 
							
							
							
						 
						
							2013-10-15 05:12:20 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								36b904ede3 
								
							 
						 
						
							
							
								
								Clean up serialization helpers and add endianness check  
							
							 
							
							... 
							
							
							
							We don't handle big endian at the moment, so let's
error out on that. 
							
						 
						
							2013-10-14 12:57:30 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								2a83cfc1e1 
								
							 
						 
						
							
							
								
								Init: glClear the window as early as possible  
							
							 
							
							
							
						 
						
							2013-10-14 03:03:31 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								caccee5db2 
								
							 
						 
						
							
							
								
								Fix up glew include paths  
							
							 
							
							
							
						 
						
							2013-10-14 02:22:34 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								39436ad231 
								
							 
						 
						
							
							
								
								Fix up SDL2 include paths  
							
							 
							
							... 
							
							
							
							Using "SDL2/SDL_xxx.h" instead of "SDL_xxx.h" caused
the include paths provided by pkg-config to be ignored,
and headers from a standard include path to be used instead. 
							
						 
						
							2013-10-13 23:21:34 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								8b9c501249 
								
							 
						 
						
							
							
								
								Remove useless SDL_Init() flag  
							
							 
							
							
							
						 
						
							2013-10-13 23:07:40 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								23e712a730 
								
							 
						 
						
							
							
								
								Tilemap: Draw consecutive scanrows in one draw call  
							
							 
							
							... 
							
							
							
							If consecutive scanrows in the scene list have no foreign
elements in between them, we batch them up and draw them
in one glDrawElements() call.
This should reduce the Tilemap induced draw calls on
average by at least 50 percent. 
							
						 
						
							2013-10-13 22:00:38 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								99cfe9aefd 
								
							 
						 
						
							
							
								
								Tilemap: Optimize scanrow z ordering  
							
							 
							
							
							
						 
						
							2013-10-13 12:58:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								0f4a9930de 
								
							 
						 
						
							
							
								
								README: fix more inconsistencies  
							
							 
							
							
							
						 
						
							2013-10-12 15:59:52 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								f520b5a32e 
								
							 
						 
						
							
							
								
								Fix ruby include paths for config.h, on amd64  
							
							 
							
							
							
						 
						
							2013-10-12 12:51:43 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								95daa78ef7 
								
							 
						 
						
							
							
								
								Clarify points in readme  
							
							 
							
							
							
						 
						
							2013-10-11 22:28:54 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								69637c75af 
								
							 
						 
						
							
							
								
								Replace Qt functions deprecated in 5.0  
							
							 
							
							
							
						 
						
							2013-10-11 10:32:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								8b96174457 
								
							 
						 
						
							
							
								
								Fix broken asset include path  
							
							 
							
							
							
						 
						
							2013-10-10 12:50:04 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								4af4f5bd6b 
								
							 
						 
						
							
							
								
								Ensure attached autotiles aren't mega surfaces  
							
							 
							
							
							
						 
						
							2013-10-09 18:08:44 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								8b53681e11 
								
							 
						 
						
							
							
								
								Turn on 'fixedAspectRatio' by default  
							
							 
							
							... 
							
							
							
							This is more consistent with RMXP's behavior. 
							
						 
						
							2013-10-09 14:17:21 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								4b28314433 
								
							 
						 
						
							
							
								
								Update config table and default values  
							
							 
							
							
							
						 
						
							2013-10-09 14:11:59 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								f8e8ece946 
								
							 
						 
						
							
							
								
								Forgot to add license header  
							
							 
							
							
							
						 
						
							2013-10-09 13:44:15 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								cb6f73f7df 
								
							 
						 
						
							
							
								
								Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState  
							
							 
							
							... 
							
							
							
							This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'. 
							
						 
						
							2013-10-09 12:30:33 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								807bee5748 
								
							 
						 
						
							
							
								
								Print info about shader compilation to console  
							
							 
							
							
							
						 
						
							2013-10-09 12:26:42 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								ba304feb54 
								
							 
						 
						
							
							
								
								Minor code move  
							
							 
							
							... 
							
							
							
							Move animation based state data together and add comments 
							
						 
						
							2013-10-09 11:52:39 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								6a4fd804a7 
								
							 
						 
						
							
							
								
								Clarify point about latest library version  
							
							 
							
							
							
						 
						
							2013-10-09 04:16:00 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								34d4103111 
								
							 
						 
						
							
							
								
								Always request OpenGL Core profile  
							
							 
							
							
							
						 
						
							2013-10-08 06:29:05 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								6fef49f42a 
								
							 
						 
						
							
							
								
								Cosmetic fixes  
							
							 
							
							
							
						 
						
							2013-10-08 06:05:06 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								a108843069 
								
							 
						 
						
							
							
								
								Add 'System.data_directory()' for save files etc.  
							
							 
							
							... 
							
							
							
							Just a small wrapper around SDL2's GetPrefPath() 
							
						 
						
							2013-10-08 06:04:21 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								dd25323cdd 
								
							 
						 
						
							
							
								
								Ifdef out more RGSS2 functionality  
							
							 
							
							
							
						 
						
							2013-10-06 10:28:03 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								ce70b6dc95 
								
							 
						 
						
							
							
								
								Fix a heavy memory corruption in p()/print()  
							
							 
							
							... 
							
							
							
							If you free locally allocated ruby objects
you're gonna have a BAAAD time 
							
						 
						
							2013-10-06 10:19:31 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								49e7b66a53 
								
							 
						 
						
							
							
								
								Bitmap: s/tex/gl  
							
							 
							
							
							
						 
						
							2013-10-06 08:54:16 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								89238aebe9 
								
							 
						 
						
							
							
								
								s/rgss/RGSS  
							
							 
							
							
							
						 
						
							2013-10-06 07:11:03 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								26843f2e51 
								
							 
						 
						
							
							
								
								Implement FPS display (F2 to toggle ON/OFF)  
							
							 
							
							
							
						 
						
							2013-10-06 07:05:01 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								41675859dd 
								
							 
						 
						
							
							
								
								Actually destroy duplicated PHYSFS_Io instance on close  
							
							 
							
							... 
							
							
							
							Fixes crash after loading about a hundred maps 
							
						 
						
							2013-10-06 05:11:22 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								958af38442 
								
							 
						 
						
							
							
								
								Optimize archive reading  
							
							 
							
							... 
							
							
							
							This should be almost as fast as reading unencrypted
files from disk now. I also don't see any possible further
optimizations, so this is probably as fast as it gets. 
							
						 
						
							2013-10-04 07:52:40 +02:00  
						
						
							 
							
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								a9fc44f79d 
								
							 
						 
						
							
							
								
								Fix filesystem init for relative 'gamePath's  
							
							 
							
							
							
						 
						
							2013-10-03 22:11:25 +02:00