Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								23e712a730 
								
							 
						 
						
							
							
								
								Tilemap: Draw consecutive scanrows in one draw call  
							
							 
							
							... 
							
							
							
							If consecutive scanrows in the scene list have no foreign
elements in between them, we batch them up and draw them
in one glDrawElements() call.
This should reduce the Tilemap induced draw calls on
average by at least 50 percent. 
							
						 
						
							2013-10-13 22:00:38 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								99cfe9aefd 
								
							 
						 
						
							
							
								
								Tilemap: Optimize scanrow z ordering  
							
							 
							
							
							
						 
						
							2013-10-13 12:58:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								69637c75af 
								
							 
						 
						
							
							
								
								Replace Qt functions deprecated in 5.0  
							
							 
							
							
							
						 
						
							2013-10-11 10:32:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								8b96174457 
								
							 
						 
						
							
							
								
								Fix broken asset include path  
							
							 
							
							
							
						 
						
							2013-10-10 12:50:04 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								4af4f5bd6b 
								
							 
						 
						
							
							
								
								Ensure attached autotiles aren't mega surfaces  
							
							 
							
							
							
						 
						
							2013-10-09 18:08:44 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								8b53681e11 
								
							 
						 
						
							
							
								
								Turn on 'fixedAspectRatio' by default  
							
							 
							
							... 
							
							
							
							This is more consistent with RMXP's behavior. 
							
						 
						
							2013-10-09 14:17:21 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								f8e8ece946 
								
							 
						 
						
							
							
								
								Forgot to add license header  
							
							 
							
							
							
						 
						
							2013-10-09 13:44:15 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								cb6f73f7df 
								
							 
						 
						
							
							
								
								Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState  
							
							 
							
							... 
							
							
							
							This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'. 
							
						 
						
							2013-10-09 12:30:33 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								807bee5748 
								
							 
						 
						
							
							
								
								Print info about shader compilation to console  
							
							 
							
							
							
						 
						
							2013-10-09 12:26:42 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								ba304feb54 
								
							 
						 
						
							
							
								
								Minor code move  
							
							 
							
							... 
							
							
							
							Move animation based state data together and add comments 
							
						 
						
							2013-10-09 11:52:39 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								34d4103111 
								
							 
						 
						
							
							
								
								Always request OpenGL Core profile  
							
							 
							
							
							
						 
						
							2013-10-08 06:29:05 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								dd25323cdd 
								
							 
						 
						
							
							
								
								Ifdef out more RGSS2 functionality  
							
							 
							
							
							
						 
						
							2013-10-06 10:28:03 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								49e7b66a53 
								
							 
						 
						
							
							
								
								Bitmap: s/tex/gl  
							
							 
							
							
							
						 
						
							2013-10-06 08:54:16 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								89238aebe9 
								
							 
						 
						
							
							
								
								s/rgss/RGSS  
							
							 
							
							
							
						 
						
							2013-10-06 07:11:03 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								26843f2e51 
								
							 
						 
						
							
							
								
								Implement FPS display (F2 to toggle ON/OFF)  
							
							 
							
							
							
						 
						
							2013-10-06 07:05:01 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								41675859dd 
								
							 
						 
						
							
							
								
								Actually destroy duplicated PHYSFS_Io instance on close  
							
							 
							
							... 
							
							
							
							Fixes crash after loading about a hundred maps 
							
						 
						
							2013-10-06 05:11:22 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								958af38442 
								
							 
						 
						
							
							
								
								Optimize archive reading  
							
							 
							
							... 
							
							
							
							This should be almost as fast as reading unencrypted
files from disk now. I also don't see any possible further
optimizations, so this is probably as fast as it gets. 
							
						 
						
							2013-10-04 07:52:40 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								a9fc44f79d 
								
							 
						 
						
							
							
								
								Fix filesystem init for relative 'gamePath's  
							
							 
							
							
							
						 
						
							2013-10-03 22:11:25 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								4ddc487f17 
								
							 
						 
						
							
							
								
								Fix a critical bug with seeking in archives  
							
							 
							
							... 
							
							
							
							Also, other small cleanups on the way. 
							
						 
						
							2013-10-03 22:09:35 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								d20b652155 
								
							 
						 
						
							
							
								
								No point in drawing spaces  
							
							 
							
							
							
						 
						
							2013-10-03 00:48:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								d8dab9c429 
								
							 
						 
						
							
							
								
								Start ifdef'ing out RGSS2 functionality  
							
							 
							
							
							
						 
						
							2013-10-02 22:40:09 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								751b9c3ae5 
								
							 
						 
						
							
							
								
								Clip text surface to texture bounds on fast upload  
							
							 
							
							
							
						 
						
							2013-10-02 21:39:44 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								bb70c39811 
								
							 
						 
						
							
							
								
								Ensure SDL_image and SDL_ttf initialize correctly  
							
							 
							
							
							
						 
						
							2013-10-02 13:50:58 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								0f58852e2b 
								
							 
						 
						
							
							
								
								Remove GL_ARB_imaging requirement  
							
							 
							
							... 
							
							
							
							Mesa doesn't have it, and I'm not sure it really
serves any purpose at all. 
							
						 
						
							2013-10-02 13:35:14 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								7b97075282 
								
							 
						 
						
							
							
								
								Remove unnecessary allocations  
							
							 
							
							
							
						 
						
							2013-10-01 18:27:22 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								a54acce6b7 
								
							 
						 
						
							
							
								
								Implement Bitmap 'blur'  
							
							 
							
							... 
							
							
							
							I was a bit confused at first because I thought Enterbrain
had actually implemented a full Gaussian blur, but nope,
just dumb averaging. 
							
						 
						
							2013-10-01 18:12:52 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								20ec560145 
								
							 
						 
						
							
							
								
								Wrap color clear in 'FBO::clear()' convenience function  
							
							 
							
							
							
						 
						
							2013-10-01 13:10:14 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								ceb7821362 
								
							 
						 
						
							
							
								
								Minor code style fix  
							
							 
							
							
							
						 
						
							2013-10-01 12:15:28 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								8baa76541c 
								
							 
						 
						
							
							
								
								Merge branch 'bitmap_blur'  
							
							 
							
							
							
						 
						
							2013-10-01 12:06:40 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								baff4e362e 
								
							 
						 
						
							
							
								
								Fix minor GPU timer query issue  
							
							 
							
							
							
						 
						
							2013-10-01 12:05:58 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								9f26ff9fb0 
								
							 
						 
						
							
							
								
								Port over Bitmap 'radial_blur' from old SFML codebase  
							
							 
							
							... 
							
							
							
							This implementation is also heaps better than the old
one as it doesn't use a (differently sized) aux texture,
meaning the Bitmap discards its old texture and aquires
one of same size, making reuse through the TexPool a
lot more likely. It also saves on the aux texture blits
and binding switches.
As the setup / resource acquisition far outweighs the
actual rendering cost, operation time is relatively
constant no matter how many divisions are used. 
							
						 
						
							2013-10-01 12:03:20 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								b5afeadb5b 
								
							 
						 
						
							
							
								
								Fix null deref  
							
							 
							
							
							
						 
						
							2013-10-01 02:29:02 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								73d5cb5bad 
								
							 
						 
						
							
							
								
								Comment out unsupported audio formats  
							
							 
							
							
							
						 
						
							2013-10-01 02:28:46 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								408864339f 
								
							 
						 
						
							
							
								
								Implement case insensitive path resolution  
							
							 
							
							
							
						 
						
							2013-09-30 21:20:29 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								f49b03ba23 
								
							 
						 
						
							
							
								
								Window: Always rebuild cursor_rect tex coords  
							
							 
							
							... 
							
							
							
							If the same Window updated its control verts without a visble
cursor_rect, these tex coords will get randomly overwritten by
further control parts. 
							
						 
						
							2013-09-30 19:32:45 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								05f73f0b98 
								
							 
						 
						
							
							
								
								Ensure Elements don't unlink from an already dead Scene  
							
							 
							
							
							
						 
						
							2013-09-30 19:30:27 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								9d34fc966b 
								
							 
						 
						
							
							
								
								Tilemap: Clamp sampled tileset height to multiple of 32  
							
							 
							
							
							
						 
						
							2013-09-30 01:38:46 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								2226927b08 
								
							 
						 
						
							
							
								
								Null deref fixes / cleanups  
							
							 
							
							
							
						 
						
							2013-09-28 21:48:02 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								1737ec9af4 
								
							 
						 
						
							
							
								
								Fix 'Rect::isEmpty()' and small performance fixes  
							
							 
							
							... 
							
							
							
							Specifically, don't emit the 'valueChanged' signal
if nothing actually changed. 
							
						 
						
							2013-09-28 21:45:33 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								4c06b676ad 
								
							 
						 
						
							
							
								
								Spacing and minor fixes  
							
							 
							
							
							
						 
						
							2013-09-28 21:30:51 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								307eeb732d 
								
							 
						 
						
							
							
								
								Factor out performance timers into separate files  
							
							 
							
							... 
							
							
							
							This should make graphics.cpp somewhat easier to navigate/read.
GL_EXT_timer_query is also made optional, and if it's not present
dummy functions will be called instead. 
							
						 
						
							2013-09-27 16:54:01 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								92525cd077 
								
							 
						 
						
							
							
								
								Make this mess of performance measuring a bit more readable  
							
							 
							
							
							
						 
						
							2013-09-27 04:47:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								12c92d6dd0 
								
							 
						 
						
							
							
								
								Fix Tilemap's scanrow z sorting for good  
							
							 
							
							... 
							
							
							
							Also make it a tad faster. 
							
						 
						
							2013-09-27 04:42:22 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								97d0794c7c 
								
							 
						 
						
							
							
								
								Remove Serializable's virtual destructor. It didn't do anything anyway.  
							
							 
							
							... 
							
							
							
							To still make the compiler happy, add virtual destructors
to all descendants of Serializable. 
							
						 
						
							2013-09-27 04:39:35 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								92ab65ba52 
								
							 
						 
						
							
							
								
								Fix window opacity not being applied on vert (re)construction  
							
							 
							
							
							
						 
						
							2013-09-27 04:37:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								43aacc13d9 
								
							 
						 
						
							
							
								
								Add equality op that compares against a clamped integer  
							
							 
							
							
							
						 
						
							2013-09-27 00:55:48 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								35521c25c0 
								
							 
						 
						
							
							
								
								Don't hide cursor when window isn't focused  
							
							 
							
							
							
						 
						
							2013-09-25 20:35:00 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								dff2d79a70 
								
							 
						 
						
							
							
								
								Implement blits from mega surfaces to regular Bitmaps  
							
							 
							
							... 
							
							
							
							This is used in events that take their sprite from a tile
out of the tileset. 
							
						 
						
							2013-09-25 17:07:43 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								0fc6022dd0 
								
							 
						 
						
							
							
								
								Use BlitSurface instead of UpperBlit (for forward-compat)  
							
							 
							
							
							
						 
						
							2013-09-25 17:07:26 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jonas Kulla 
								
							 
						 
						
							
							
							
							
								
							
							
								cfcfc2fd5e 
								
							 
						 
						
							
							
								
								Fix wrong pixel format specified for upload  
							
							 
							
							
							
						 
						
							2013-09-25 15:13:45 +02:00