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binding-mruby
99
binding-mruby/sprite-binding.cpp
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binding-mruby/sprite-binding.cpp
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/*
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** sprite-binding.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "sprite.h"
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#include "disposable-binding.h"
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#include "flashable-binding.h"
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#include "sceneelement-binding.h"
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#include "viewportelement-binding.h"
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#include "binding-util.h"
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DEF_TYPE(Sprite);
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MRB_METHOD(spriteInitialize)
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{
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Sprite *s = viewportElementInitialize<Sprite>(mrb, self);
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setPrivateData(mrb, self, s, SpriteType);
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/* Wrap property objects */
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s->setSrcRect(new Rect);
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s->setColor(new Color);
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s->setTone(new Tone);
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wrapNilProperty(mrb, self, CSbitmap);
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wrapProperty(mrb, self, s->getSrcRect(), CSsrc_rect, RectType);
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wrapProperty(mrb, self, s->getColor(), CScolor, ColorType);
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wrapProperty(mrb, self, s->getTone(), CStone, ToneType);
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return self;
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}
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#define DISP_CLASS_NAME "sprite"
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DEF_PROP_OBJ_NIL(Sprite, Bitmap, Bitmap, CSbitmap)
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DEF_PROP_OBJ(Sprite, Rect, SrcRect, CSsrc_rect)
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DEF_PROP_OBJ(Sprite, Color, Color, CScolor)
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DEF_PROP_OBJ(Sprite, Tone, Tone, CStone)
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DEF_PROP_I(Sprite, X)
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DEF_PROP_I(Sprite, Y)
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DEF_PROP_I(Sprite, OX)
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DEF_PROP_I(Sprite, OY)
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DEF_PROP_I(Sprite, BushDepth)
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DEF_PROP_I(Sprite, Opacity)
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DEF_PROP_I(Sprite, BlendType)
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DEF_PROP_F(Sprite, ZoomX)
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DEF_PROP_F(Sprite, ZoomY)
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DEF_PROP_F(Sprite, Angle)
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DEF_PROP_B(Sprite, Mirror)
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void
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spriteBindingInit(mrb_state *mrb)
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{
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RClass *klass = mrb_define_class(mrb, "Sprite", 0);
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disposableBindingInit <Sprite>(mrb, klass);
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flashableBindingInit <Sprite>(mrb, klass);
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viewportElementBindingInit<Sprite>(mrb, klass);
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mrb_define_method(mrb, klass, "initialize", spriteInitialize, MRB_ARGS_OPT(1));
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INIT_PROP_BIND( Sprite, Bitmap, "bitmap" );
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INIT_PROP_BIND( Sprite, SrcRect, "src_rect" );
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INIT_PROP_BIND( Sprite, X, "x" );
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INIT_PROP_BIND( Sprite, Y, "y" );
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INIT_PROP_BIND( Sprite, OX, "ox" );
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INIT_PROP_BIND( Sprite, OY, "oy" );
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INIT_PROP_BIND( Sprite, ZoomX, "zoom_x" );
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INIT_PROP_BIND( Sprite, ZoomY, "zoom_y" );
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INIT_PROP_BIND( Sprite, Angle, "angle" );
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INIT_PROP_BIND( Sprite, Mirror, "mirror" );
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INIT_PROP_BIND( Sprite, BushDepth, "bush_depth" );
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INIT_PROP_BIND( Sprite, Opacity, "opacity" );
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INIT_PROP_BIND( Sprite, BlendType, "blend_type" );
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INIT_PROP_BIND( Sprite, Color, "color" );
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INIT_PROP_BIND( Sprite, Tone, "tone" );
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mrb_define_method(mrb, klass, "inspect", inspectObject, MRB_ARGS_NONE());
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}
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