Bitmap: Split surface pixel address calculation into helper
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					 1 changed files with 9 additions and 3 deletions
				
			
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			@ -768,6 +768,14 @@ void Bitmap::clear()
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	p->onModified();
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}
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static uint32_t &getPixelAt(SDL_Surface *surf, SDL_PixelFormat *form, int x, int y)
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{
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	size_t offset = x*form->BytesPerPixel + y*surf->pitch;
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	uint8_t *bytes = (uint8_t*) surf->pixels + offset;
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	return *((uint32_t*) bytes);
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}
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Color Bitmap::getPixel(int x, int y) const
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{
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	guardDisposed();
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			@ -790,9 +798,7 @@ Color Bitmap::getPixel(int x, int y) const
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		glState.viewport.pop();
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	}
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	size_t offset = x*p->format->BytesPerPixel + y*p->surface->pitch;
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	uint8_t *bytes = (uint8_t*) p->surface->pixels + offset;
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	uint32_t pixel = *((uint32_t*) bytes);
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	uint32_t pixel = getPixelAt(p->surface, p->format, x, y);
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	return Color((pixel >> p->format->Rshift) & 0xFF,
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	             (pixel >> p->format->Gshift) & 0xFF,
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