Sprite: Check for disposed state before accessing bitmap
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					 1 changed files with 2 additions and 2 deletions
				
			
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			@ -121,7 +121,7 @@ struct SpritePrivate
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	void recomputeBushDepth()
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	{
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		if (!bitmap)
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		if (nullOrDisposed(bitmap))
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			return;
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		/* Calculate effective (normalized) bush depth */
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			@ -137,7 +137,7 @@ struct SpritePrivate
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		FloatRect rect = srcRect->toFloatRect();
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		Vec2i bmSize;
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		if (bitmap)
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		if (!nullOrDisposed(bitmap))
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			bmSize = Vec2i(bitmap->width(), bitmap->height());
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		if (mirrored)
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