Sprite: Check for disposed state before accessing bitmap
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@ -121,7 +121,7 @@ struct SpritePrivate
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void recomputeBushDepth()
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void recomputeBushDepth()
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{
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{
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if (!bitmap)
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if (nullOrDisposed(bitmap))
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return;
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return;
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/* Calculate effective (normalized) bush depth */
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/* Calculate effective (normalized) bush depth */
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@ -137,7 +137,7 @@ struct SpritePrivate
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FloatRect rect = srcRect->toFloatRect();
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FloatRect rect = srcRect->toFloatRect();
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Vec2i bmSize;
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Vec2i bmSize;
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if (bitmap)
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if (!nullOrDisposed(bitmap))
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bmSize = Vec2i(bitmap->width(), bitmap->height());
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bmSize = Vec2i(bitmap->width(), bitmap->height());
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if (mirrored)
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if (mirrored)
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