Remove unneeded shader uniform
This commit is contained in:
parent
0717003114
commit
fa77726388
|
@ -2,7 +2,6 @@
|
||||||
uniform mat4 projMat;
|
uniform mat4 projMat;
|
||||||
|
|
||||||
uniform vec2 texSizeInv;
|
uniform vec2 texSizeInv;
|
||||||
uniform float texOffsetX;
|
|
||||||
uniform vec2 translation;
|
uniform vec2 translation;
|
||||||
|
|
||||||
attribute vec2 position;
|
attribute vec2 position;
|
||||||
|
@ -14,5 +13,5 @@ void main()
|
||||||
{
|
{
|
||||||
gl_Position = projMat * vec4(position + translation, 0, 1);
|
gl_Position = projMat * vec4(position + translation, 0, 1);
|
||||||
|
|
||||||
v_texCoord = vec2(texCoord.x + texOffsetX, texCoord.y) * texSizeInv;
|
v_texCoord = texCoord * texSizeInv;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue