TileAtlas: Slightly optimize out some allocation
User vector instead of list for colums.s
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					 1 changed files with 24 additions and 20 deletions
				
			
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			@ -21,8 +21,6 @@
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#include "tileatlas.h"
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#include <list>
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namespace TileAtlas
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{
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			@ -37,8 +35,7 @@ struct Column
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	{}
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};
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// FIXME: this can be optimized to a vector
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typedef std::list<Column> ColumnList;
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typedef std::vector<Column> ColumnVec;
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/* Autotile area width */
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static const int atAreaW = 96*4;
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			@ -79,9 +76,10 @@ Vec2i minSize(int tilesetH, int maxAtlasSize)
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	return Vec2i(-1, -1);
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}
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static ColumnList calcSrcCols(int tilesetH)
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static ColumnVec calcSrcCols(int tilesetH)
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{
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	ColumnList cols;
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	ColumnVec cols;
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	cols.reserve(2);
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	cols.push_back(Column(0, 0, tilesetH));
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	cols.push_back(Column(tsLaneW, 0, tilesetH));
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			@ -89,9 +87,10 @@ static ColumnList calcSrcCols(int tilesetH)
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	return cols;
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}
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static ColumnList calcDstCols(int atlasW, int atlasH)
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static ColumnVec calcDstCols(int atlasW, int atlasH)
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{
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	ColumnList cols;
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	ColumnVec cols;
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	cols.reserve(3);
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	/* Columns below the autotile area */
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	const int underAt = atlasH - atAreaH;
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			@ -110,19 +109,21 @@ static ColumnList calcDstCols(int atlasW, int atlasH)
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	return cols;
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}
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static BlitList calcBlitsInt(ColumnList &srcCols, ColumnList &dstCols)
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static BlitVec calcBlitsInt(ColumnVec &srcCols, ColumnVec &dstCols)
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{
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	BlitList blits;
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	BlitVec blits;
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	while (!srcCols.empty())
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	/* Using signed indices here is safer, as we
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	 * might decrement dstI while it is zero. */
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	int dstI = 0;
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	for (size_t srcI = 0; srcI < srcCols.size(); ++srcI)
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	{
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		Column srcCol = srcCols.front();
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		srcCols.pop_front();
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		Column &srcCol = srcCols[srcI];
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		while (!dstCols.empty() && srcCol.h > 0)
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		for (; dstI < (int) dstCols.size() && srcCol.h > 0; ++dstI)
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		{
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			Column dstCol = dstCols.front();
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			dstCols.pop_front();
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			Column &dstCol = dstCols[dstI];
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			if (srcCol.h > dstCol.h)
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			{
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			@ -141,7 +142,10 @@ static BlitList calcBlitsInt(ColumnList &srcCols, ColumnList &dstCols)
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				dstCol.y += srcCol.h;
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				dstCol.h -= srcCol.h;
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				dstCols.push_front(dstCol);
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				/* Queue this column up again for processing */
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				--dstI;
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				srcCol.h = 0;
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			}
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			else
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			@ -156,10 +160,10 @@ static BlitList calcBlitsInt(ColumnList &srcCols, ColumnList &dstCols)
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	return blits;
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}
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BlitList calcBlits(int tilesetH, const Vec2i &atlasSize)
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BlitVec calcBlits(int tilesetH, const Vec2i &atlasSize)
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{
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	ColumnList srcCols = calcSrcCols(tilesetH);
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	ColumnList dstCols = calcDstCols(atlasSize.x, atlasSize.y);
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	ColumnVec srcCols = calcSrcCols(tilesetH);
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	ColumnVec dstCols = calcDstCols(atlasSize.x, atlasSize.y);
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	return calcBlitsInt(srcCols, dstCols);
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}
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