TileAtlas: Slightly optimize out some allocation
User vector instead of list for colums.s
This commit is contained in:
parent
b0a41a23e0
commit
f39d1239bb
|
@ -21,8 +21,6 @@
|
|||
|
||||
#include "tileatlas.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
namespace TileAtlas
|
||||
{
|
||||
|
||||
|
@ -37,8 +35,7 @@ struct Column
|
|||
{}
|
||||
};
|
||||
|
||||
// FIXME: this can be optimized to a vector
|
||||
typedef std::list<Column> ColumnList;
|
||||
typedef std::vector<Column> ColumnVec;
|
||||
|
||||
/* Autotile area width */
|
||||
static const int atAreaW = 96*4;
|
||||
|
@ -79,9 +76,10 @@ Vec2i minSize(int tilesetH, int maxAtlasSize)
|
|||
return Vec2i(-1, -1);
|
||||
}
|
||||
|
||||
static ColumnList calcSrcCols(int tilesetH)
|
||||
static ColumnVec calcSrcCols(int tilesetH)
|
||||
{
|
||||
ColumnList cols;
|
||||
ColumnVec cols;
|
||||
cols.reserve(2);
|
||||
|
||||
cols.push_back(Column(0, 0, tilesetH));
|
||||
cols.push_back(Column(tsLaneW, 0, tilesetH));
|
||||
|
@ -89,9 +87,10 @@ static ColumnList calcSrcCols(int tilesetH)
|
|||
return cols;
|
||||
}
|
||||
|
||||
static ColumnList calcDstCols(int atlasW, int atlasH)
|
||||
static ColumnVec calcDstCols(int atlasW, int atlasH)
|
||||
{
|
||||
ColumnList cols;
|
||||
ColumnVec cols;
|
||||
cols.reserve(3);
|
||||
|
||||
/* Columns below the autotile area */
|
||||
const int underAt = atlasH - atAreaH;
|
||||
|
@ -110,19 +109,21 @@ static ColumnList calcDstCols(int atlasW, int atlasH)
|
|||
return cols;
|
||||
}
|
||||
|
||||
static BlitList calcBlitsInt(ColumnList &srcCols, ColumnList &dstCols)
|
||||
static BlitVec calcBlitsInt(ColumnVec &srcCols, ColumnVec &dstCols)
|
||||
{
|
||||
BlitList blits;
|
||||
BlitVec blits;
|
||||
|
||||
while (!srcCols.empty())
|
||||
/* Using signed indices here is safer, as we
|
||||
* might decrement dstI while it is zero. */
|
||||
int dstI = 0;
|
||||
|
||||
for (size_t srcI = 0; srcI < srcCols.size(); ++srcI)
|
||||
{
|
||||
Column srcCol = srcCols.front();
|
||||
srcCols.pop_front();
|
||||
Column &srcCol = srcCols[srcI];
|
||||
|
||||
while (!dstCols.empty() && srcCol.h > 0)
|
||||
for (; dstI < (int) dstCols.size() && srcCol.h > 0; ++dstI)
|
||||
{
|
||||
Column dstCol = dstCols.front();
|
||||
dstCols.pop_front();
|
||||
Column &dstCol = dstCols[dstI];
|
||||
|
||||
if (srcCol.h > dstCol.h)
|
||||
{
|
||||
|
@ -141,7 +142,10 @@ static BlitList calcBlitsInt(ColumnList &srcCols, ColumnList &dstCols)
|
|||
|
||||
dstCol.y += srcCol.h;
|
||||
dstCol.h -= srcCol.h;
|
||||
dstCols.push_front(dstCol);
|
||||
|
||||
/* Queue this column up again for processing */
|
||||
--dstI;
|
||||
|
||||
srcCol.h = 0;
|
||||
}
|
||||
else
|
||||
|
@ -156,10 +160,10 @@ static BlitList calcBlitsInt(ColumnList &srcCols, ColumnList &dstCols)
|
|||
return blits;
|
||||
}
|
||||
|
||||
BlitList calcBlits(int tilesetH, const Vec2i &atlasSize)
|
||||
BlitVec calcBlits(int tilesetH, const Vec2i &atlasSize)
|
||||
{
|
||||
ColumnList srcCols = calcSrcCols(tilesetH);
|
||||
ColumnList dstCols = calcDstCols(atlasSize.x, atlasSize.y);
|
||||
ColumnVec srcCols = calcSrcCols(tilesetH);
|
||||
ColumnVec dstCols = calcDstCols(atlasSize.x, atlasSize.y);
|
||||
|
||||
return calcBlitsInt(srcCols, dstCols);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue