WindowVX: Remove faulty cursor rect positioning logic
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					 1 changed files with 2 additions and 2 deletions
				
			
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					@ -761,8 +761,8 @@ struct WindowVXPrivate
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			if (drawCursor)
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								if (drawCursor)
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			{
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								{
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				Vec2i contTrans = pad.pos();
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									Vec2i contTrans = pad.pos();
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				contTrans.x += std::abs(-contentsOff.x) + cursorRect->x;
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									contTrans.x += -contentsOff.x + cursorRect->x;
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				contTrans.y += std::abs(-contentsOff.y) + cursorRect->y;
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									contTrans.y += -contentsOff.y + cursorRect->y;
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				shader.setTranslation(contTrans);
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									shader.setTranslation(contTrans);
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				TEX::setSmooth(true);
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									TEX::setSmooth(true);
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