Remove completely outdated note
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					@ -184,11 +184,6 @@ void Viewport::composite()
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	if (elements.getSize() == 0 && !renderEffect)
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						if (elements.getSize() == 0 && !renderEffect)
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		return;
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							return;
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	// What to do here:
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	// 1. Setup scissor box
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	// 2. Geometry offsets for elements should be taken care off by Scene
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	// 3. Call Scene::composite, or manually iterate and draw??
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	/* Setup scissor */
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						/* Setup scissor */
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	glState.scissorTest.pushSet(true);
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						glState.scissorTest.pushSet(true);
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	glState.scissorBox.pushSet(p->rect->toIntRect());
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						glState.scissorBox.pushSet(p->rect->toIntRect());
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