Remove completely outdated note
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@ -184,11 +184,6 @@ void Viewport::composite()
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if (elements.getSize() == 0 && !renderEffect)
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if (elements.getSize() == 0 && !renderEffect)
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return;
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return;
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// What to do here:
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// 1. Setup scissor box
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// 2. Geometry offsets for elements should be taken care off by Scene
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// 3. Call Scene::composite, or manually iterate and draw??
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/* Setup scissor */
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/* Setup scissor */
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glState.scissorTest.pushSet(true);
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glState.scissorTest.pushSet(true);
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glState.scissorBox.pushSet(p->rect->toIntRect());
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glState.scissorBox.pushSet(p->rect->toIntRect());
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