Added meson build files and manifests for dlls.

Works, builds both native linux and cross-compiles mingw-w64 variants.
Need to work out copying appropriate dlls into the mkxp runtime folder.

Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
This commit is contained in:
Marty Plummer 2017-07-18 06:24:21 -05:00
parent 01e17ed5c6
commit ed29332523
12 changed files with 318 additions and 1 deletions

33
assets/mkxp.manifest.in Normal file
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity type="win32"
name="MKXP.Application"
version="2.0.0.0"
processorArchitecture="@ARCH@" />
<description>MKXP.Application</description>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
language="*"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df" />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32"
name="runtime"
version="1.0.0.0"
language="*"
processorArchitecture="@ARCH@" />
</dependentAssembly>
</dependency>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<noInheritable></noInheritable>
<assemblyIdentity type="win32" name="runtime" version="1.0.0.0" processorArchitecture="@ARCH@" ></assemblyIdentity>
<!-- <file name="libstdc++-6.dll"></file> -->
<!-- <file name="libgcc_s_sjlj-1.dll"></file> -->
<file name="libboost_program_options.dll"></file>
<file name="libFLAC-8.dll"></file>
<file name="libfreetype-6.dll"></file>
<file name="libgcc_s_seh-1.dll"></file>
<file name="libjpeg-62.dll"></file>
<file name="libmodplug-1.dll"></file>
<file name="libogg-0.dll"></file>
<file name="libphysfs.dll"></file>
<file name="libpixman-1-0.dll"></file>
<file name="libpng16-16.dll"></file>
<file name="libSDL2-2-0-0.dll"></file>
<file name="libSDL_sound-1-0-1.dll"></file>
<file name="libsigc-2.0-0.dll"></file>
<file name="libspeex-1.dll"></file>
<file name="libstdc++-6.dll"></file>
<file name="libvorbis-0.dll"></file>
<file name="libvorbisfile-3.dll"></file>
<file name="libwebp-6.dll"></file>
<file name="OpenAL32.dll"></file>
<file name="ruby24.dll"></file>
<file name="SDL2_image.dll"></file>
<file name="SDL2_ttf.dll"></file>
<file name="zlib1.dll"></file>
</assembly>

27
binding-mri/meson.build Normal file
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binding_src = [
'audio-binding.cpp',
'binding-mri.cpp',
'binding-util.cpp',
'bitmap-binding.cpp',
'etc-binding.cpp',
'filesystem-binding.cpp',
'font-binding.cpp',
'graphics-binding.cpp',
'input-binding.cpp',
'module_rpg.cpp',
'plane-binding.cpp',
'sprite-binding.cpp',
'table-binding.cpp',
'tilemap-binding.cpp',
'tilemapvx-binding.cpp',
'viewport-binding.cpp',
'window-binding.cpp',
'windowvx-binding.cpp'
]
ruby = dependency('-'.join(['ruby', get_option('MRIVERSION')]))
binding = build_target('binding',
binding_src,
dependencies : [ ruby, sdl2, sigcxx ],
include_directories : incdirs,
target_type : 'static_library')

28
binding-mruby/meson.build Normal file
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binding_src = [
'audio-binding.cpp',
'binding-mruby.cpp',
'binding-util.cpp',
'bitmap-binding.cpp',
'etc-binding.cpp',
'font-binding.cpp',
'graphics-binding.cpp',
'input-binding.cpp',
'module_rpg.c',
'mrb-ext/file.cpp',
'mrb-ext/kernel.cpp',
'mrb-ext/marshal.cpp',
'mrb-ext/rwmem.cpp',
'mrb-ext/time.cpp',
'plane-binding.cpp',
'sprite-binding.cpp',
'table-binding.cpp',
'tilemap-binding.cpp',
'viewport-binding.cpp',
'window-binding.cpp',
]
binding = static_library('binding',
binding_src,
include_directories : incdirs)
error('mruby support is not yet implemented in meson')

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binding-null/meson.build Normal file
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binding = static_library('binding',
'binding-null.cpp',
dependencies : [ sdl2, sigcxx ],
include_directories : incdirs)

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[binaries]
c = '/usr/bin/i686-w64-mingw32-gcc'
cpp = '/usr/bin/i686-w64-mingw32-g++'
ar = '/usr/bin/i686-w64-mingw32-ar'
strip = '/usr/bin/i686-w64-mingw32-strip'
pkgconfig = '/usr/bin/i686-w64-mingw32-pkg-config'
windres = '/usr/bin/i686-w64-mingw32-windres'
[host_machine]
system = 'windows'
cpu_family = 'i686'
cpu = 'x86'
endian = 'little'
[properties]
root = '/usr/i686-w64-mingw32'

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[binaries]
c = '/usr/bin/x86_64-w64-mingw32-gcc'
cpp = '/usr/bin/x86_64-w64-mingw32-g++'
ar = '/usr/bin/x86_64-w64-mingw32-ar'
strip = '/usr/bin/x86_64-w64-mingw32-strip'
pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
windres = '/usr/bin/x86_64-w64-mingw32-windres'
[host_machine]
system = 'windows'
cpu_family = 'x86_64'
cpu = 'amd64'
endian = 'little'
[properties]
root = '/usr/x86_64-w64-mingw32'

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meson.build Normal file
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project('mkxp',
'c', 'cpp',
default_options : [ 'c_std=c11', 'cpp_std=c++14'])
incdirs = include_directories(['assets', 'src'])
# xxd embedding
xxd_sh = find_program('tools/xxd.sh')
xxd_exe = find_program('xxd')
sed_exe = find_program('sed')
#bin2h_exe = executable('bin2h', 'tools/bin2h.c', native : true)
xxd_gen = generator(xxd_sh,
output : '@PLAINNAME@.xxd',
arguments : [ xxd_exe.path(), sed_exe.path(), '@INPUT@', '@OUTPUT@']
)
embedded = xxd_gen.process(
[
'assets/icon.png',
'assets/liberation.ttf',
'shader/bitmapBlit.frag',
'shader/blur.frag',
'shader/blurH.vert',
'shader/blurV.vert',
'shader/common.h',
'shader/flashMap.frag',
'shader/flatColor.frag',
'shader/gray.frag',
'shader/hue.frag',
'shader/minimal.vert',
'shader/plane.frag',
'shader/simple.frag',
'shader/simple.vert',
'shader/simpleAlpha.frag',
'shader/simpleAlphaUni.frag',
'shader/simpleColor.frag',
'shader/simpleColor.vert',
'shader/simpleMatrix.vert',
'shader/sprite.frag',
'shader/sprite.vert',
'shader/tilemap.vert',
'shader/tilemapvx.vert',
'shader/trans.frag',
'shader/transSimple.frag'
]
)
boost = dependency('boost', modules : ['program_options'])
openal = dependency('openal')
physfs = dependency('physfs', version : '>=2.1')
pixman = dependency('pixman-1')
sdl2 = dependency('sdl2')
sdl2_image = dependency('SDL2_image')
sdl2_ttf = dependency('SDL2_ttf')
sdl_sound = dependency('SDL_sound')
sigcxx = dependency('sigc++-2.0')
vorbisfile = dependency('vorbisfile')
zlib = dependency('zlib')
fluidsynth = []
if get_option('SHARED_FLUID')
fluidsynth = dependency('fluidsynth')
add_global_arguments('-DSHARED_FLUID', language : 'cpp')
endif
if get_option('RGSS2')
add_global_arguments('-DRGSS2', language : 'cpp')
endif
res = []
manifest = []
platdeps = []
if host_machine.system() == 'windows'
conf_data = configuration_data()
conf_data.set('ARCH', host_machine.cpu())
manifest = configure_file(
input : 'assets/mkxp.manifest.in',
output : 'mkxp.manifest',
configuration : conf_data
)
configure_file(
input : 'assets/runtime.manifest.in',
output : 'runtime.manifest',
configuration : conf_data
)
win = import('windows')
res = win.compile_resources([ 'assets/resource.rc' ],
include_directories : incdirs)
endif
subdir('-'.join(['binding', get_option('BINDING').to_lower()]))
subdir('src')
executable(
'mkxp',
sources : [ embedded, main_src, res ],
link_with : binding,
dependencies : [boost, fluidsynth, openal, physfs, pixman, sdl2,
sdl2_image, sdl2_ttf, sdl_sound, sigcxx, vorbisfile, zlib ],
include_directories : [ incdirs ]
)

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meson_options.txt Normal file
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option('SHARED_FLUID', type : 'boolean', value : false, description : 'Dynamically link with fluidsynth at build time')
option('WORKDIR_CURRENT', type : 'boolean', value : false, description : 'Keep current directory on startup')
option('BINDING', type : 'combo', choices : ['MRI', 'MRUBY', 'NULL'], value : 'MRI', description : 'The Binding Type (MRI, MRUBY, NULL)')
option('MRIVERSION', type : 'string', value : '2.1', description : 'Version of MRI to link with')
option('RGSS2', type : 'boolean', value : false)

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src/meson.build Normal file
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main_src = files(
'alstream.cpp',
'audio.cpp',
'audiostream.cpp',
'autotiles.cpp',
'autotilesvx.cpp',
'bitmap.cpp',
'bundledfont.cpp',
'config.cpp',
'etc.cpp',
'eventthread.cpp',
'filesystem.cpp',
'fluid-fun.cpp',
'font.cpp',
'gl-debug.cpp',
'gl-fun.cpp',
'gl-meta.cpp',
'glstate.cpp',
'graphics.cpp',
'input.cpp',
'keybindings.cpp',
'main.cpp',
'midisource.cpp',
'plane.cpp',
'rgssad.cpp',
'scene.cpp',
'sdlsoundsource.cpp',
'settingsmenu.cpp',
'shader.cpp',
'sharedstate.cpp',
'soundemitter.cpp',
'sprite.cpp',
'table.cpp',
'texpool.cpp',
'tileatlas.cpp',
'tileatlasvx.cpp',
'tilemap.cpp',
'tilemapvx.cpp',
'tilequad.cpp',
'vertex.cpp',
'viewport.cpp',
'vorbissource.cpp',
'window.cpp',
'windowvx.cpp'
)

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tools/xxd.sh Executable file
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#!/bin/bash
# meson resolves paths such as processing assets/icon.png's command line
# ends up being `xxd -i ../assets/icon.png icon.png.xxd`, resulting in a
# prefix of `___` on all variable names. We postprocess xxd with sed for
# now in order to have proper variable names.
# ./xxd.sh /path/to/xxd /path/to/sed infile outfile
$1 -i $3 $3.tmp
$2 's:___::g' $3.tmp > $4
rm $3.tmp

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#include <windows.h>
#include "resource.h"
1 RT_MANIFEST mkxp.manifest
IDI_APPICON ICON "icon.ico"