Plane: Fix screen shaking in wrong direction
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@ -92,8 +92,8 @@ struct PlanePrivate
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if (gl.npot_repeat)
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{
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FloatRect srcRect;
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srcRect.x = (sceneGeo.yOrigin + ox) / zoomX;
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srcRect.y = (sceneGeo.xOrigin + oy) / zoomY;
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srcRect.x = (sceneGeo.xOrigin + ox) / zoomX;
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srcRect.y = (sceneGeo.yOrigin + oy) / zoomY;
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srcRect.w = sceneGeo.rect.w / zoomX;
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srcRect.h = sceneGeo.rect.h / zoomY;
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