Plane: Fix screen shaking in wrong direction
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					 1 changed files with 2 additions and 2 deletions
				
			
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					@ -92,8 +92,8 @@ struct PlanePrivate
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		if (gl.npot_repeat)
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							if (gl.npot_repeat)
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		{
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							{
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			FloatRect srcRect;
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								FloatRect srcRect;
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			srcRect.x = (sceneGeo.yOrigin + ox) / zoomX;
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								srcRect.x = (sceneGeo.xOrigin + ox) / zoomX;
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			srcRect.y = (sceneGeo.xOrigin + oy) / zoomY;
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								srcRect.y = (sceneGeo.yOrigin + oy) / zoomY;
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			srcRect.w = sceneGeo.rect.w / zoomX;
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								srcRect.w = sceneGeo.rect.w / zoomX;
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			srcRect.h = sceneGeo.rect.h / zoomY;
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								srcRect.h = sceneGeo.rect.h / zoomY;
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