MidiSource: Fix some channels being mute after looping
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2 changed files with 71 additions and 9 deletions
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@ -87,16 +87,12 @@ The syntax is: `--<option>=<value>`
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Example: `./mkxp --gameFolder="my game" --vsync=true --fixedFramerate=60`
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## Midi music (*ALPHA STATUS*)
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## Midi music
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mkxp doesn't come with a soundfont by default, so you will have to supply it yourself (set its path in the config). Playback has been tested and should work reasonably well with all RTP assets.
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You can use this public domain soundfont: [GMGSx.sf2](https://www.dropbox.com/s/qxdvoxxcexsvn43/GMGSx.sf2?dl=0)
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Known issues with midi playback:
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* Some songs' instruments become mute after looping
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## Fonts
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In the RMXP version of RGSS, fonts are loaded directly from system specific search paths (meaning they must be installed to be available to games). Because this whole thing is a giant platform-dependent headache, I decided to implement the behavior Enterbrain thankfully added in VX Ace: loading fonts will automatically search a folder called "Fonts", which obeys the default searchpath behavior (ie. it can be located directly in the game folder, or an RTP).
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