Reduced TTF font downscale ratio so that text doesn't ever get cut off with the game's font.
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@ -160,7 +160,7 @@ _TTF_Font *SharedFontState::getFont(std::string family,
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// FIXME 0.9 is guesswork at this point
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// FIXME 0.9 is guesswork at this point
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// float gamma = (96.0/45.0)*(5.0/14.0)*(size-5);
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// float gamma = (96.0/45.0)*(5.0/14.0)*(size-5);
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// font = TTF_OpenFontRW(ops, 1, gamma /** .90*/);
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// font = TTF_OpenFontRW(ops, 1, gamma /** .90*/);
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font = TTF_OpenFontRW(ops, 1, size* .90);
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font = TTF_OpenFontRW(ops, 1, size* .80);
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if (!font)
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if (!font)
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throw Exception(Exception::SDLError, "%s", SDL_GetError());
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throw Exception(Exception::SDLError, "%s", SDL_GetError());
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