Bitmap: Make #get_pixel/#set_pixel more accurate
This gets rid of the "batch/flush" semantics for #set_pixel and instead just directly uploads the pixel color to the texture, circumventing the float conversion entirely. Also makes a lot of code simpler in many places as calling 'flush()' is no longer required for bitmaps.
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10 changed files with 23 additions and 157 deletions
src
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@ -163,9 +163,6 @@ struct SpritePrivate
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void prepare()
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{
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if (bitmap)
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bitmap->flush();
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updateVisibility();
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}
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};
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