Bitmap: Make #get_pixel/#set_pixel more accurate

This gets rid of the "batch/flush" semantics for #set_pixel
and instead just directly uploads the pixel color to the
texture, circumventing the float conversion entirely.
Also makes a lot of code simpler in many places as calling
'flush()' is no longer required for bitmaps.
This commit is contained in:
Jonas Kulla 2014-01-31 10:19:16 +01:00
parent 1b0eb2797d
commit e0a4dfe372
10 changed files with 23 additions and 157 deletions

View file

@ -81,8 +81,8 @@ public:
void clear();
Vec4 getPixel(int x, int y) const;
void setPixel(int x, int y, const Vec4 &color);
Color getPixel(int x, int y) const;
void setPixel(int x, int y, const Color &color);
void hueChange(int hue);
@ -105,9 +105,6 @@ public:
DECL_ATTR(Font, Font*)
/* <internal> */
/* Warning: Flushing might change the current
* FBO binding (so don't call it during 'draw()' routines */
void flush() const;
TEXFBO &getGLTypes();
SDL_Surface *megaSurface() const;
void ensureNonMega() const;