Changed Sprite to RPG::Sprite in Sprite_Character
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@ -17,8 +17,8 @@ class Sprite_Character
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# character : character (Game_Character)
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#--------------------------------------------------------------------------
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def initialize(viewport, light_viewport, character = nil)
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@sprite = Sprite.new(viewport)
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@light_sprite = Sprite.new(light_viewport)
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@sprite = RPG::Sprite.new(viewport)
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@light_sprite = RPG::Sprite.new(light_viewport)
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@light_sprite.blend_type = 1
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@character = character
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update
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