WindowVX: Fix move() not setting the correct dirty flags
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@ -852,10 +852,15 @@ void WindowVX::move(int x, int y, int width, int height)
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const Vec2i size(std::max(0, width), std::max(0, height));
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if (p->geo.w != size.x || p->geo.h != size.y)
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if (p->geo.size() != size)
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{
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p->base.vertDirty = true;
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p->base.texSizeDirty = true;
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p->clipRectDirty = true;
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p->ctrlVertDirty = true;
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}
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p->geo = IntRect(x, y, size.x, size.y);
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p->geo = IntRect(Vec2i(x, y), size);
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p->updateBaseQuad();
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}
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