WindowVX: Fix move() not setting the correct dirty flags
This commit is contained in:
		
							parent
							
								
									e98c2e0535
								
							
						
					
					
						commit
						d4e09f55bd
					
				
					 1 changed files with 7 additions and 2 deletions
				
			
		| 
						 | 
					@ -852,10 +852,15 @@ void WindowVX::move(int x, int y, int width, int height)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	const Vec2i size(std::max(0, width), std::max(0, height));
 | 
						const Vec2i size(std::max(0, width), std::max(0, height));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (p->geo.w != size.x || p->geo.h != size.y)
 | 
						if (p->geo.size() != size)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							p->base.vertDirty = true;
 | 
				
			||||||
		p->base.texSizeDirty = true;
 | 
							p->base.texSizeDirty = true;
 | 
				
			||||||
 | 
							p->clipRectDirty = true;
 | 
				
			||||||
 | 
							p->ctrlVertDirty = true;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	p->geo = IntRect(x, y, size.x, size.y);
 | 
						p->geo = IntRect(Vec2i(x, y), size);
 | 
				
			||||||
	p->updateBaseQuad();
 | 
						p->updateBaseQuad();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue